I was torn between an iPhone 4 and N1. In the end I chose Android because I wanted an experience more akin to a minuscule laptop than an appliance. Unsubsidized $30/month unlimited data and free tethering/wifi hotspot doesn't hurt.
My daughter has a current-gen (3GS hardware) iPod Touch that I love to borrow for gaming and exploring apps, so I'm familiar with iOS4. I've also spent plenty of time with co-workers' iPhone 4s.
I'm happy with the N1 so far, but the screen isn't as pretty as the iPhone 4. Better than the 3GS and more neutral than the Vibrant's SAMOLED, but still a close second to the iPhone 4.
But the biggest issue I have is the app marketplace. I have serious iPhone game envy. And to a lesser extent, app envy. I've seen many cross-platform apps (Gowalla included) that feel aesthetically half-baked compared to their iPhone counterparts. I'm happy to see Unity 3D, PopCap and Angry Birds on board, but I really wish developers/designers/publishers could put a little more effort into their Android ports. On the other hand, I suppose well-designed Android apps and games are somewhat of an untapped market.
My daughter has a current-gen (3GS hardware) iPod Touch that I love to borrow for gaming and exploring apps, so I'm familiar with iOS4. I've also spent plenty of time with co-workers' iPhone 4s.
I'm happy with the N1 so far, but the screen isn't as pretty as the iPhone 4. Better than the 3GS and more neutral than the Vibrant's SAMOLED, but still a close second to the iPhone 4.
But the biggest issue I have is the app marketplace. I have serious iPhone game envy. And to a lesser extent, app envy. I've seen many cross-platform apps (Gowalla included) that feel aesthetically half-baked compared to their iPhone counterparts. I'm happy to see Unity 3D, PopCap and Angry Birds on board, but I really wish developers/designers/publishers could put a little more effort into their Android ports. On the other hand, I suppose well-designed Android apps and games are somewhat of an untapped market.