You can install SteamOS on any machine, but AMD GPU are somewhat required if you're not up to major tinkering. Valve does not officially support NVIDIA gpus atm; they are working on it.
Easier access to SteamOS images for generic HW also appears to be in the works:
> Ahead of Legion Go S shipping, we will be shipping a beta of SteamOS which should improve the experience on other handhelds, and users can download and test this themselves. And of course we'll continue adding support and improving the experience with future releases.
> Valve does not officially support NVIDIA gpus atm
Given NVidia's reluctance to support DRM (direct rendering manager) and Wayland, plus the general levels of nightmare that their official Linux drivers are, I wouldn't say this is Valve's fault. They've already been a poor choice on Linux 20 years ago. Even Apple has always been uneasy about their relationship (while Radeon was a less powerful choice for "premium" machines).
Also consider the ongoing AI hype. NVidia is right now very busy making their GPUs do exceptionally useful work on Linux - except the money is not in the graphics.
That is for SteamOS 2. The newer SteamOS 3 does not officially support anything other than AMD hardware because the Steam Deck uses AMD hardware and their current focus is on improving support for that.
Nvidia had best in class support for linux and freebsd as a result of essentialy using the same driver across all three operaating systems. If you wanted good opengl support they were the only choice 20 years ago! Valve not supporting nvidia gpus at the moment has more to do with SteamOS on ly shipping on the steam deck which uses AMD hardware.
Yeah, if you wanted a low power x86 device (which pretty much means iGPU) then AMD is the only game in town. The open source drivers probably helped in this regard but if things were different I doubt Valve would have turned their nose up at Nvidia.
Apple fights hard to not allow users to install from other sources on devices they own, so they can charge rent from developers, then complains when some apps that are too big for them to control are installed from the sole app store.
The solution is pretty simple, let people use the devices they own as they want; allow multiple app stores; allow people to download binaries and install on their devices.
Or, let people choose the other platform that already allows them just that.
What some people may not understand is that a large percentage of Apple customers are buying iPhones because of those restrictions and not in spite of them.
This has always been such a funny argument to me. The "some" is carrying some much weight. Yeah there's a couple vocal apple users in hacker news that think a closed ecosystem is good, more private and secure, they trust Apple and they indeed have chosen the iPhone for this reason.
But more likely than not, people choose iPhone because everyone has an iPhone. People choose iPhone because when both parents have iPhones they buy their kids iPhones and then when their kids grow into young adults, well, they're already invested in the ecosystem to such a degree that it's impossible to get out.
More likely than not, they choose iPhone because iPhones are just what people think about when they think smartphone. Because Samsung phones seem "complicated".
I really doubt people even care about privacy and security. I mean, sure, if you ask them if they care they will say yes; because that's how polls work, no one wants to say they don't care and be judged. But if you were to ask people "why iPhone" I'd say the answer will be more on the lines of "because iPhone".
The modern world is made on marketing and Apple is the best company in the world at it.
> What some people may not understand is that a large percentage of Apple customers are buying iPhones because of those restrictions and not in spite of them.
Citation needed. Do you have polls or other consumer research to back this claim?
I have 70% of Android global market share. It offers more choices of devices, price points and a less restrictive OS.
There's almost nothing you can do on an iPhone that you can't on an Android. Conversely, there are plenty of things that the more open Android platform allows that iOS doesn't.
And yet, despite all of that, some people still prefer to buy iPhones. I think it's their choice to make.
I didn't buy an iPhone because of the "security" that the restrictions give me, and I suspect few others who jumped ship from Android to iPhone did either.
I switched because the iPhone does what I need it to do, and then gets out of the way. It works as I need it to with my Mac, and is for the most part intuitive and well thought out. I would prefer it if I could install what I wanted from where I wanted, but it's a price I'm willing to pay. And no, allowing me to do so would not undermine any of the value I've pointed out.
I bought an iPhone _despite_ the restrictions, not because of them.
When I want to use Firefox with Kagi as the default search engine on Mac, it just works. Have you seen the crap you have to do on an iPhone to add Kagi to the Firefox skin of Webkit?
I can say, from a personal perspective, that I didn't buy an iPhone because it's vendor locked. I bought an iPhone because I'm a Mac user and developer, so I was already in the Apple ecosystem.
I suspect that there are a lot of people who buy an iPhone simply because their family and/or friends have iPhones already.
Regarding 1, there are plenty of alternatives to iMessage and iCloud. They are even interoperable to some degree.
Essencial apps were made for Windows only back in 95-2005. Your only choice was emulation and there were no alternatives. It’s a completely different picture today.
> Regarding 1, there are plenty of alternatives to iMessage and iCloud
So? The alternatives to iMessage and iCloud are different from them in a number of ways, just like iOS and Android are different in a number of ways. They're not identical alternatives.
> 2 and 3 are not relevant to monopoly claims.
We're not discussing monopoly claims. We're discussing why people buy iPhones.
You see, in 95-2005 you couldn't compute without Windows. The vast majority of services not only assumed but relied upon you having Windows installed. There were no alternatives. Full stop. It's a completely different situation today.
> We're not discussing monopoly claims.
I am, and so is EU.
> We're discussing why people buy iPhones.
And why they are making a conscious choice, not being hostage by a monopoly.
Ok, so if you admit that the alternatives to iMessage and iCloud are not identical, it follows that people may have reasons for specifically preferring iMessage and iCloud to the alternatives, based on the differences that you admit exist. And again, iMessage and iCloud are iPhone-only features, so a preference for those Apple services would naturally make consumers prefer iPhones.
> I am, and so is EU.
By "We're not discussing monopoly claims", I meant specifically "We" as in you and me. I'm not discussing anything with the EU, because the EU doesn't comment on HN. My original reply to you was specifically about why people buy iPhones: https://news.ycombinator.com/item?id=39591038
> And why they are making a conscious choice, not being hostage by a monopoly.
Yes? We're both already in agreement about that. The question is to what extent, if any, vendor lockdown of 3rd party apps drives iPhone sales.
You seem to want to claim that the only relevant difference for consumers between iPhones and Android phones is App Store lockdown, and that's simply not true. There are a bunch of relevant differences.
> Yes? We're both already in agreement about that.
Ah, that wasn't clear to me.
Of course there are differences between the platforms, but not enough to justify legislation, IMO. Comparing current Apple to 95-2005 Microsoft is not useful. Mac and Linux users had to run Windows in one way or another to interoperate with the rest of the world in many situations back then. Not true for Android at all.
You're avoiding my question. You claimed, "a large percentage of Apple customers are buying iPhones because of those restrictions and not in spite of them", and I requested empirical evidence to support this claim. You've still not provided such evidence. You keep changing the subject to legislation or monopoly or whatever, but I simply want proof that a large percentage of iPhone customers buy iPhones specifically because iPhone prevents them from installing whatever 3rd software they want.
In my view, iPhone is a very complex device with a lot of features, consumers have many different reasons for buying them, and vendor lockdown of 3rd party apps is probably not at the top of most people's lists. I've actually never heard anyone cite that as the main reason. Here's a related question: how many iPhone owners have you heard say that they'll switch to Android if Apple allowed sideloading? How many European iPhone owners are saying it now, with the DMA changes forthcoming?
Of course, no one will answer “yes” to a direct question “do you want more restrictions”. Many, however, will concede that being more secure and stable is more important than side loading, if given a choice. I thought this reasoning was implied.
And the proof you ask for is in the popularity of the device. I've heard many times that even though it is more expensive, security and reliability are important enough to justify the purchase. I'm sure design, life-style brand/marketing play a role as well, but to much lesser extent, in my opinion.
I have actually never heard a non-dev request side loading, for example. I have heard a few younger, more tech savvy users, wanting to go crazy with home screen and skin customizations like you can with Android.
> Of course, no one will answer “yes” to a direct question “do you want more restrictions”.
I find this admission very interesting. When presented with direct evidence of paternalism, everyone rejects it. Of course. As they should.
> Many, however, will concede that being more secure and stable is more important than side loading, if given a choice. I thought this reasoning was implied.
Where exactly do you think the security and stability are coming from?
For better or worse, iPhone apps are sandboxed. As a developer, I can sideload my own apps onto my own devices using Xcode, but those sideloaded apps are as sandboxed and locked down as any App Store app.
Even on the Mac nowadays, all apps have to go through an automated malware check (notarization) before distribution. And Apple's new distribution methods in the EU also require notarization.
Thus, the alleged advantage of the App Store can come only from manual review by humans. In my experience as an App Store developer, however, reviewers are, frankly, ignorant idiots. They're clueless. They don't know anything.
Even if app reviewers were competent, which they aren't, they wouldn't have the time to do their jobs competently. According to Apple itself, "Every week, over 500 dedicated experts around the world review over 100K apps." https://www.apple.com/app-store/ If you think about it, 500 reviewers doing nothing but reviewing for 40 hours per week could spend no more than 12 minutes per app on average. That's not much of a defense against clever attackers who can intentionally hide things. And after all, Epic Games itself managed to get its non-compliant version of Fortnite through app review (presumably because there was a server-side switch that triggered the new payment system).
The point of app review can't be security. They're no good at security. They're certainly not security experts. In my experience, the point of app review is mainly to enforce Apple's arbitrary rules. The first rule, or commandment, is thou shalt not avoid Apple's revenue cut.
As a natural result of this mediocre at best app review, the App Store is full of scams. These scams cost Apple users a very large amount of money collectively. I'm dubious about whether the App Store is safer than the so-called "wild west" outside the App Store. As far as I can see, the App Store is a honeypot for scammers, because once you make it past app review, you're home free, and you can easily exploit App Store search keywords, buy some of Apple's convenient Search Ads to promote your scam, give your app plenty of fake ratings and reviews, and have Apple collect your payments for you, which Apple happily does after subtracting its cut of the scam. Any anonymous person anywhere in the world with $99 can submit their scam to the App Store, and they do. And Apple tells users that the App Store is safe, which does users a disservice and lowers their guard against the scams.
> And the proof you ask for is in the popularity of the device.
That's not proof. Why would I ask for proof of something that I already know, something that's a verifiable public fact? The iPhone is very popular, of course. Duh.
> I'm sure design, life-style brand/marketing play a role as well, but to much lesser extent, in my opinion.
I wasn't asking for your opinion. I was asking for proof, which you still haven't provided.
> I have actually never heard a non-dev request side loading, for example.
Of course not. They probably don't even understand what sideloading is technically, so they're neither in favor of it nor against it, hence proving my point that people don't buy iPhones because they disallow sideloading. But as you already admitted, nobody wants more restrictions on their own usage, and they might say as much if you could explain the technical issues in a way that they can understand. Moreover, users don't know what they're missing. Literally, they don't know what apps could exist but don't exist, because Apple's arbitrary rules outlaw the existence of those apps. Only the developers know that.
Yes, App review sucks, it's only slightly better than nothing.
> I was asking for proof, which you still haven't provided.
And won't, since that's not public information. The best anyone can do is show that it sells like hot cakes.
Reliability doesn't come from sandboxing or notarization only. But from forbidden behavior, less rope for you to hang yourself with. I think that amounts to a much higher percentage of sales than the cool factor of simply attaching an Apple logo, but the precise amount is everyone's guess, of course.
> the precise amount is everyone's guess, of course.
When I asked "Do you have polls or other consumer research to back this claim?" you could have simply and honestly answered "No", saving us both a lot of wasted time and text.
> The best anyone can do is show that it sells like hot cakes.
This is a red herring. The fact that the iPhone sells, which everyone knows, doesn't explain why it sells.
When I asked "Do you have polls or other consumer research to back this claim?" you could have simply and honestly answered "No", saving us both a lot of wasted time and text.
You've spent a lot of time arguing yourself in circles. Unless you can show that it sells like hot cakes because it's locked down, your argument holds no water. It might sell because marketing, because nice hardware, because great camera, because peer pressure.
The camera sensor is a commodity, lenses are limited by physics. UI has basically converged/standardized. The A series is 25% faster than the competition. Apple's marketing is great, but Samsung and Xiaomi are no slouch. Peer pressure alone would assume hordes of brain dead consumers, which is unlikely.
What is the other major differentiation the iPhone has to justify being among 7 of the 10 most sold phones?
You may choose to only make assertions given Tim Cook’s spreadsheets, or you can choose to infer based on the data we have. You can also skip this thread if you think that’s just idle speculation, of course.
Even with the insane idiotic second hand Apple device prices, the refurbish shops are still going broke every time they show up, so I doubt it as good as people say.
If you ask a user if they want to be prevented from installing an app, they'll most likely reply “no”, of course. If, however, they wake up and their phone is not behaving as usual due to borderline malware app they inadvertently installed, most people would be pissed. The age old freedom/responsibility tension.
To my surprise, many people had a similar questioning like you did in this thread, so it's probably not as obvious as I imagined.
I've heard this over and over and my follow-up question is never answered... What would change for those users? This is about ownership of your device, if you're OK with Apple's walled garden - that they apparently can change on any whims - nothing will be shoved down your throat.
There are side effects to allowing third-party stores, or giving up on restrictions. It's a trade-off. There are advantage to both choices. I thought this was pretty obvious in my post.
If Apple was the only viable platform, then absolutely, I don't want to live in a world where I can't hack with my devices. But when you have Android, I think it's actually better for the user that a more locked down platform also exists. It's a different model to choose from.
Also, "There are side effects to allowing third-party stores" - what is this bs???
Do I need to link to Steve Jobs presenting the iPhone saying iOS is based on MacOS? Have you use installed software on your Mac from outside the App Store?
> What some people may not understand is that a large percentage of Apple customers are buying iPhones because of those restrictions and not in spite of them.
Huh?? This is an extraordinary claim, given the plain fact that if someone really doesn't want apps from 3rd-party stores on their device, they could just, you know... not install any...?
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