And they don’t seem to prefetch anything. Why aren’t they loading my labels, team members etc in the background as soon as the main data has loaded, so they’re ready to go when I want to edit a field?
As a viewer I dont really feel (and defiantly do not see) the difference between how physically prepared e-sports or real life drivers are. I see track, cars, racing lines, overtakes. So I really enjoy watching e-racing. Only complain is that e-racing spectating camera work needs improvements. There is huge untapped potential in how e-racing is presented. I hope games will experiment more in this (spectating) direction.
Camera work is a really underappreciated feature. Most sims do not have realistic looking cameras and this makes them look worse on TV. Usually camera is centered on a single car while in real life camera operator usually focuses on a group of cars (for example if there are two cars fighting, he is aiming between the cars, not at one of the cars).
This is a feature I'd love for sims to better develop. It shouldn't be massively difficult to do so hopefully we get it sooner than later.
Depends if we want an automatic solution, that is filming and directing automatically, or if we want to have the facilities for people to come in and control the cameras individually (and direct the resulting feed). The labour intensive approach is probably simple enough in terms of tech.
My experience is that devs, devops and admins are striving for better and more robust operations and software development workflow that in the end will help out company in multiple ways. So they read what's new and learn and adopt new approaches and tools. But BI department just want to keep working with Excel because they don't know and don't want to spend any effort learning anything new. So now you have a conflict. Scary microservices vs good old comfy db select queries and excel.