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As described developer mode is only required at install time. Remains to be seen in the actual implementation, but as described in the post developer mode can be switched off after apps have been side loaded.


I am in the same boat, but apparently it will continue to work. Downside is no more remote control. Editing the schedule via the thermostat is really going to be the real pain point. Though the app/website stopped working for me 6 or more months ago anyway, only the google home app still worked for basic temperature set.


As someone who has done this I take issue with characterizing the certificates as stolen. I exploited a security vulnerability in the device's web UI to extract them, from a piece of equipment I paid for. Its my equipment the provider required me to buy it for service, I can do with it as I please.

I would be in agreement with it if we were using all this to steal service, we just don't want to use their unstable and unacceptable equipment.


Having recently cancelled AT&T fiber service, their router (Arris BGW210-700) was definitely still AT&T property and they seemed to have every intention of collecting it from me. They had been charging $10/mo "equipment rental" fees for the entire time.

When the prepaid shipping box never arrived, I called them and inquired. The representative told me that, since it was 5+ years old, they didn't want it and I should throw it out as e-waste. I still have it in a closet somewhere.

Might be a regional difference, but in my case I never felt that the box was mine.


I bought the same ATT router outright.

They'll have to pry it from my cold dead hand when I move.


I know for a fact they had the grey and colorful models on launch day, I bought the model with the red and blue joycons at mignight on launch day at my local BestBuy. The promo video in this article[1] shows some folks playing bomberman with those joycons about 2/3 in.

1: https://www.polygon.com/2017/1/13/14241960/nintendo-switch-l...


This tool has really cool potential!

Just one problem I noticed imminently that prevents me from using this, the docker agent container[1] isn't multi-architecture, this will be an issue on Apple Silicon devices. This is something I have some experience setting up if you are looking for help, though will take some research to figure out how to get going in github actions etc.

1: https://github.com/evanrolfe/trayce_agent/

EDIT: quick search found this post, tested on a side project repo it works great: https://depot.dev/blog/multi-platform-docker-images-in-githu...


Good point, thanks. Its only ever been tested on a Mac with an Intel chip. I will try and sort this out ASAP!


I did submit a PR with a partial implementation, well the Docker and Github side. I am useless at the C and low level code.


Who has CI build runners for the given architectures?


It looks[1] like github actions only run on amd64 hosts, so if you use a platform matrix like in this example[2] I am fairly certain it is running under qemu just based on the fact that is takes roughly 10 times longer to run. I am aware of Blaze[3] has arm64 runners.

If you are willing to pay for it, you can also setup a runner that uses AWS Graviton EC2 instances[4], we do that at my workplace for our multi architecture builds.

1: https://docs.github.com/en/actions/using-github-hosted-runne...

2: https://docs.docker.com/build/ci/github-actions/multi-platfo...

3: https://www.runblaze.dev/

4: https://aws.amazon.com/ec2/graviton/


From my podcast law degree, in civil action like this yes. To get standing you must show you were harmed in some way and that the court can remedy that harm. That is just one of many parts of the standing test that a federal court will apply.

https://en.wikipedia.org/wiki/Standing_(law)


> To get standing you must show you were harmed in some way and that the court can remedy that harm. That is just one of many parts of the standing test that a federal court will apply.

Not in copyright cases. You have to show harm for actual damages, but copyright has statutory damages: you only need to demonstrate a violation of the law (the copyright statutes) for damages [1]:

> In all countries where the Berne Convention standards apply, copyright is automatic, and need not be obtained through official registration with any government office. Once an idea has been reduced to tangible form, for example by securing it in a fixed medium (such as a drawing, sheet music, photograph, a videotape, or a computer file), the copyright holder is entitled to enforce their exclusive rights.[35] However, while registration is not needed to exercise copyright, in jurisdictions where the laws provide for registration, it serves as prima facie evidence of a valid copyright and enables the copyright holder to seek statutory damages and attorney's fees.[48] (In the US, registering after an infringement only enables one to receive actual damages and lost profits.)

Statutory damages do not need to correspond to actual damages [2]:

> The charges allow copyright holders, who succeed with claims of infringement, to receive an amount of compensation per work (as opposed to compensation for losses, an account of profits or damages per infringing copy). Statutory damages can in some cases be significantly more than the actual damages suffered by the rightsholder or the profits of the infringer.

[1] https://en.wikipedia.org/wiki/Copyright#Registration

[2] https://en.wikipedia.org/wiki/Statutory_damages_for_copyrigh...


Are you aware of any precedent that "enabling" copyright infringement is tantamount to copyright infringement?

Copyright obviously protects against the retransmittal of the copyrighted work. If Yuzu hasn't done that, it isn't guilty of copyright infringement. Instead, Nintendo is arguing that if Yuzu didn't exist, fewer people would have committed copyright infringement. That in itself is not a copyright claim.


> Are you aware of any precedent that "enabling" copyright infringement is tantamount to copyright infringement?

Short answer, I'm not aware of precedent prohibiting emulation on the grounds of "enabling" copyright infringement the way an emulator does. But even in the US with fair use, I don't think emulation is always legal, and regardless Nintendo doesn't really need to demonstrate copyright infringement because simply suing would be enough to burden emulator developers with legal fees. See the UltraHLE emulator situation [5]. (Tangent: In Japan, there is no fair use, so I think the harm of emulation to Nintendo's sales would be enough to violate some kind of copyright law in Japan.)

The rest of this comment (the long answer-but-not-really-an-answer) is mostly spitballing on my part.

> Copyright obviously protects against the retransmittal of the copyrighted work. If Yuzu hasn't done that, it isn't guilty of copyright infringement. Instead, Nintendo is arguing that if Yuzu didn't exist, fewer people would have committed copyright infringement. That in itself is not a copyright claim.

Here is the closest situation I'm aware of. In the US, there were criminal and civil cases against Team Xecutor, who made devices and software capable of circumventing the Nintendo Switch's measures against running unauthorized copies of games [1]:

> In September 2020, Canadian national Gary Bowser and French national Max "MAXiMiLiEN" Louarn were arrested for designing and selling "circumvention devices", specifically products to circumvent Nintendo Switch copy protection, and were named, along with Chinese citizen Yuanning Chen, in a federal indictment filed in U.S. District Court in Seattle, WA on August 20, 2020.[3] Each of the three men named in the indictment faced 11 felony counts, including conspiracy to commit wire fraud, conspiracy to circumvent technological measures and to traffic in circumvention devices, trafficking in circumvention devices, and conspiracy to commit money laundering.[4] Bowser handled public relations for the group, which has been in operation since "at least" 2013.[1][5]

The legal basis of the anti-circumvention criminal cases seemed to have been based on DMCA 1201 [2] (a statute prohibiting circumvention of technical protection measures [3] against access to copyrighted digital data/works/software), even if the purpose of the circumvention is not for actual copyright infringement), but the judge and the US Department of Justice took the estimated financial damages very seriously [4]:

> The public face of a notorious video game piracy group was sentenced today to 40 months in prison for two federal felonies, announced U.S. Attorney Nick Brown. Gary Bowser, 52, a Canadian national of Santo Domingo, Dominican Republic, pleaded guilty in October 2021 to Conspiracy to Circumvent Technological Measures and to Traffic in Circumvention Devices, and Trafficking in Circumvention Devices. At the sentencing hearing U.S. District Judge Robert S. Lasnik said, “These are serious criminal offenses with real victims and harm to the community.”

> “This piracy scheme is estimated to have caused more than $65 million in losses to video game companies,” said U.S. Attorney Nick Brown. “But the damage goes beyond these businesses, harming video game developers and the small, creative studios whose products and hard work is essentially stolen when games are pirated.”

What if there's no circumvention involved, like in the case of an emulator? Then DMCA 1201 doesn't apply. However, what about the effect of emulation on Nintendo's sales? If you can't mod a Nintendo Switch you bought to play unauthorized copies of Switch games regardless of whether you bought authorized copies, then why should you be able to use an emulator, which might as well be a modded Nintendo Switch in terms of harm to Nintendo's revenue? is something I think Nintendo could convince courts about.

Nintendo definitely believes that emulation which affects Nintendo's revenue should be treated as copyright infringement. Nintendo threatened a lawsuit against UltraHLE, a Nintendo 64 emulator [5]:

> Nintendo's response and UltraHLE's discontinuation

> Also notable for its time, UltraHLE was capable of playing commercial games while the console was still commercially viable, a feat which was ultimately noticed by Nintendo. In February 1999, Nintendo began the process of filing a lawsuit against the emulator's authors, along with the website hosting the emulator.[6] Speaking to PC Zone, Nintendo representative Beth Llewellwyn commented: "Nintendo is very disturbed that RealityMan and Epsilon have widely distributed a product designed solely to play infringing copies of copyrighted works developed by Nintendo and its third-party licensees. We are taking measures to further protect and enforce our intellectual property rights which, of course, includes the bringing of legal action."[7] Despite this, UltraHLE had grown beyond either its authors' or Nintendo's control. Subsequently, Epsilon and RealityMan abandoned their pseudonyms and went silent.[8]

I don't think copyright lawsuits in the US give a defendant an early dismissal opportunity for demonstrating that the defendant's emulator doesn't actually facilitate copying in anyway, so all Nintendo needs to do is sue to bankrupt the defendant with legal fees or to incentivize the defendant to agree to a settlement.

[1] https://en.wikipedia.org/wiki/Team_Xecuter

[2] https://www.law.cornell.edu/uscode/text/17/1201

[3] https://en.wikipedia.org/wiki/Copy_protection

[4] https://www.justice.gov/usao-wdwa/pr/public-voice-and-princi...

[5] https://en.wikipedia.org/wiki/UltraHLE#Nintendo's_response_a...


There are many vibrant projects under the Apache Foundation that aren't the web server or other handed off projects, Superset[1] and Solr[2] being the two I am familiar with.

1: https://superset.apache.org/

2: https://solr.apache.org/


There are plenty more. Log4j, Maven, Zookeeper aren't dead. Not sure about Mesos but I was given a book on it a few years back as part of... the SMACK stack I think?


TitaniumBackup still working fine for you? Last time I tried to restore apps on Lineage 18.1 recently in the last year most restored apps crashed until I wiped their data/cache in the settings. This basically makes Titanium a glorified app installer, mostly defeats the purpose.


The only problem I've encountered is when rolling back updates for some apps - they'd crash after restoring them from TB, so I have to uninstall them first and only then restore. But I have a fairly conservative set of apps.


These settings are still there you can access these settings via the group policy editor if you are on 10 pro. Its probably possible to do it via the registry editor also


Grapejuice [1] works excellent for me with Roblox, simply launch games from browser just like windows. Super easy to install if you are on Arch [2] as well.

[1]: https://gitlab.com/brinkervii/grapejuice

[2]: https://aur.archlinux.org/packages/grapejuice


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