Good question, I need to surface this on the site. Currently it's a Bella+Canvas 3001 (ring-spun cotton, midweight). Adding product specs to the preview page.
Curious. I always prefer 100% cotton, and nothing ever shrinks noticeably. I thought shrinking clothes were a historical oddity from my childhood, honestly.
A couple things that might make the difference:
- Conference swag shirts might be a lower quality/more shrinkable weave? I don't buy anything special.
- I wash on medium or cold temp, never hot (except full loads of towels), and dry on medium. Everything always comes clean.
Ime, some shrinkage is inevitably if you wash with reasonably hot temperatures. Reasonable ~ following the washing instructions. Most mid to high end tshirts are pre-shrunk however which helps a lot, low end shirts (maybe some conference swag?) can skip this step for cost reasons.
Nowadays everything is so optimized and efficient, I've become nostalgic for the days when webpages sometimes sucked. At least they had personality, even if they were hard to use. It's like cars, I like looking at super old old cars in museums and wondering what all those pedals and levers do, even if I'm happy to not drive them.
> In more than thirty years as a writer, editor, and publisher, I have, to my best reckoning, introduced, abridged, issued or reissued, and read nearly every major work of inspirational literature produced or translated into English.
I'm always wary of people who spend too much time in the world of inspirational books. It's healthy to read a little, and to "sharpen the ax" every so often, but reading too much of this stuff is mind-numbing outside of historiography reasons.
This is a small bit, and I don't know anything about Zuckerberg's personal life, but "he refuses to get out of bed before noon" is normally more a sign of depression than laziness.
It's been a while since they made a bold choice. When I bought an iPhone a couple years ago, even the apple store employee kinda shrugged his shoulders when I asked if the new 14 phone was better, besides the camera, than the cheaper 13.
If you live west of the great plains, you will always hit dead zones if you ever leave the city, even on the major interstates you will hit dead zones. This is an incredibly nice feature to have for tens (hundreds?) of millions of people in the just the US, let alone other countries. (this may hold true in the east as well, I don't live there)
Extrapolating your personal experience to all use cases is generally a bad idea.
This is me when I go to a state forest 20 minutes away, and about 2.5hrs drive from Manhattan. Anywhere with even a little elevation has abundant cell dead zones.
I bought a 13 Pro Max on launch day and I am still using it today. I have never kept a phone this long in my life. The cameras and performance are still fantastic. The only thing that would be nice is USB-C and USB 3.0 transfer speeds. But that is not enough for me to upgrade.
You get to walk around the underground backstage yourself if you take Disney's "Keys to the Kingdom" tour. Basically, everything the public sees of Magic Kingdom is on floor 2.
I did the same. I have a little dotfiles repo[0] on github that I clone on a new machine, then I execute a setup.sh file that installs a messy set of aliases and functions to set up my cozy unix world.
I always enjoy seeing people still using Perl out in the wild. Lynx, too. I use chezmoi for dotfiles management myself but honestly it's kind of overkill, I should probably just start tracking ~ like this.
I've tried a few dotfile management tools, and yeah they're always overkill. Plus it's one more dependency to handle when I'm setting up a new environment.
I had the Dungeon Notebook. It was fun. I played it until I got bored, which was quick, then gave it away.
The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. (https://en.wikipedia.org/wiki/Chain_World )
Subnautica has a somewhat related concept which is that at the end of the game you have the ability to send a single time capsule to the maps of new players. They contain text, a picture (taken with the in game camera), and a handful of items.
It's a cute little feature that allows you to send something helpful (or just amusing) to the next generation of players.
I got a little fish in my first capsule (along something useful that I can't remember, maybe a suit). I kept it the whole game, then passed it on in my own capsule. It's silly, but I still think about that fish.
Wait until you hear about PaperBooks. They're like a Kindle download except, once you finish reading one, you can give it to anyone else to read. And BookNotes are completely portable - anything you write in it stays with the PaperBook and can be read by any other person.
This reminds me of a scene in Parks and Recreation where a local fashionista in a small town is pitching the latest evolution of almond milk and oat milk....beef milk.
Reminds me when in school I had to do a presentation about ways to defend against malware. I showed a few software examples (among other things) and ended with "the most powerful anti-malware ever, compatible with every other anti-malware, adds a strong security layer to them, protects your passwords, prevents you from opening spam, from clicking unknown links, from replying to phishing, almost impossible to uninstall by a hacker, and lots of other powerful features: Common Sense™".
One of the other students came to me after class and said "hey, that last software seems really promising, but I never heard about it. What was it again?"
As the sort of absent-minded human who (no matter how much I learn) will always have a deep-seated irrational fear of being "that student", I must say: sick burn
reply