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This will be featured in my cross-discipline AI meeting this week. The blog article your son wrote was excellent - I will be pulling a few quotes.

I found it insightful that he used the microphone to move faster, and that he couldn’t always trust AI, because it can be just as confidently wrong as any human.

Both of you, keep up the good work!


> This will be featured in my cross-discipline AI meeting this week. The blog article your son wrote was excellent - I will be pulling a few quotes.

That's awesome!!


The Arturia Beatstep Pro has been the only sequencer I’ve connected with for my modest gate, cv, and midi sync needs. I moved to it after scoring what I thought was a deal on a SQ64. I really wish the SQ64 felt like a playable instrument and didn’t come out of the box with noise issues.


SQ64 is such a mess. My worst gear purchase.


They don’t have screening for cholangiocarcinoma. It’s not common in the Midwest.

My partner discovered her cancer as a result of an unrelated condition: kidney stone MRIs showed a spot on her liver. We’ve been disappointed by every western medicine outcome for the last two years.

The Mayo Clinic was an incredibly disappointing experience. Our last interaction there, after giving some shitty news, our oncologist asked if we ate corn, like in tortillas. She had a theory it might be to blame. I pointed out corn is everything and bitterly wished her luck.

Hopefully, my partner will see her kid graduate high school in three years.


I'm sorry man. Routine cancer screening that is available to the general population is still super primitive. Right now, our lung cancer blood test is the only of its kind, and you need 20 pack-years of smoking history to get it while in trials. We're expanding to other cancers. Once these tests hit market they'll be cheap and effective, but trials in general take a very long time. I really think something needs to change with the regulatory process to get lifesaving tech to people more quickly, because although it needs to be a regulated marketplace, there is a staggering human cost to how inefficient the current system is.


> They don’t have screening for cholangiocarcinoma. It’s not common in the Midwest.

It isn't common for anyone under 70 which is why they don't spend a lot of effort on diagnosis and treatment of it. Friend of mine died from it when he was like 33 though. I hope you beat it.


I'm sorry! Liver cancer is really tough. Hopefully they found it early and/or find that it's slow growing.


It helps that Baldur’s Gate 3 is the safest way to get laid (or even married) in 2023. I found those romantic quest lines quite satisfying.

Even without the sex and romance, I would rank it as the best single player gaming experience for me, since Arkham Asylum.


I’m self taught and I’ve seen some of this baffling entitlement up close.

In my previous role, I had a direct report that was a talented designer who was also good and fast with React.

I put him on a project where we needed to use both Express and jQuery. He asked if there was some way to trigger when the browser has loaded everything. I got to mentor him a bit, and he’s a better engineer now, but boy howdy, we covered a lot of basics. He spent his free time living life away from screens.

He was pushing for six-figures in every other one-on-one during our last six months together.


> He was pushing for six-figures in every other one-on-one during our last six months together.

Good on him for bag chasing. Cost of living is absurd these days, shrugs


This is a really cool visualizer. Neat work!


Yes! `supabase init` and `supabase start` gets most of the way there! Customizing the ports in `supabase/config.toml` makes having multiple supabase instances running easy. This works great for all the Postgres, auth, and storage things, as well as real-time functionality. My engineers have a single package.json script to get everything up and running.

I work at an agency, and the dev teams run supabase locally. We use Prisma for migrations and maintaining our SQL functions and storage configurations. `supabase stop --backup` is our friend.

Not being able to run multiple edge functions at a time kept us leaning into Cloud Run and Cloudflare. I'm excited about today's announcement.


This rings so true. A best friend ran her business through GitLab for years. She was a subscriber for a team of 3-5 people, but recent pricing and plan changes [1] caused her to switch back to GitHub.

She's got a small team on GitHub and has all of the critical features for less than a single seat at GitLab now.

[1]: https://about.gitlab.com/blog/2021/01/26/new-gitlab-product-...


In age II, it was CRC checks of game state that prevented cheating! Games would get out of sync if there was a mismatch, which could happen for various reasons.

I worked at MacSoft during the Age2 and Age3 days. The ports were faithful to the windows versions, but cross platform hadn’t been solved at the time because of this problem.

It also made long game play sessions longer because the calculated state kept getting more complicated.

There was one particular Mac OS X update that broke math interoperability for multiplayer because they changed how math worked on the OS. This meant we had to bundle a common math library to ensure the game the game states would line up, preventing unnecessary CRC checks.


He wasn't asking about that - as far as I can tell - but rather about read-only cheating.

Which would let you know what your opponents are up to, without impacting state.


Do you still remember what actual toolchain you used to build Age2? I have been looking into these games for some time, and the Mac build has been helpful, but has some oddities, like very weird floating point argument passing to functions, or unpredictable vtable placement ... knowing which exact compiler toolchain was used, would be incredibly helpful! I know it's probably some VisualAge C++ version because of the name mangling, but not exactly which.


In the Definitive Edition, there has been observed cheating in online ranked mode where players give themselves infinite resources. Evidently there's a way to do that without going OoS. This was probably the same in the original. This is besides the less complex cheat, removing fog of war. Seems the only thing stopping most people from cheating is, they don't want to.

Also, I used to play the Mac version a lot. It was great! Shame they made the remakes Windows-only.


You can call the command creation functions yourself, making the game think it's part of the simulation [1]. These types of cheat have been around ever since the original game, and the HD edition [2].

[1]: https://redrocket.club/posts/age_of_empires/ [2]: https://www.youtube.com/watch?v=3tl8AjDfnBk


I was thinking of reverse-engineering the game's calls out of curiosity, but I figured someone else already did it and wrote a nice article about it... and there it is.


> Shame they made the remakes Windows-only.

They run brilliantly through Steam on Linux, fwiw.


Sorta. You have to mess with the DLLs and Proton settings to make multiplayer work, and even then it's laggy. It also works in Wine on Mac in some cases, but for me it always had problems.


Never had to mess with anything for multiplayer AoE (or any other so far). That was in the before times, remember transgaming?


But CRC checks wouldn't prevent things like revealing units through fog of war right? The presentation of the game state couldn't be CRCd because each player has a different view of it. And the cheat client doesn't have to modify the actual game state to get that information out.


The game actually tracks this too, what is visible for each player, which gets slightly complicated with diplomacy changing. Of course this doesn't prevent you from just patching other parts handling this, but you cannot just simply modify this value, it will desync as well.


There is whole slew of cheats you can do without changing games state.

From maphacks to automatic reaction and microing units


How does that address map hacking?


> kinda got sick of Andrew after he faked his own kidnapping

How long ago was this? His content for the last several years seems more mature than that, but I'm not familiar with his early work.


I googled around for anything about this and couldn’t find anything - I can’t say this for retain, but maybe OP is confused or mistaken.

I personally find him super entertaining, not to mention immensely talented. His breakdowns of gear are excellent.


I too did a search. So far we have only "I don't want drama"-smoldesu's assertion that this happened.


I had to go digging for it as well, he deleted pretty much everything related to it. At least we know he's getting what he paid for with his PR team.

I did find an embed of the tweet from before it was deleted[0], though. I'm sure you could find relevant comments calling him out on his videos around the time he pulled this (July 2021).

[0]https://i.postimg.cc/Prr9s7wb/Screenshot-20220422-092011.png


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