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> The Android team has publicly stated that only Java matters on Android and the NDK is only a means for games and code from other platforms.

The NDK isn't going anywhere, of course, and the recent switch from a GCC based toolchain to a LLVM based toolchain is an indicator that a lot of things are going on in native land.



I don't mean it is going away. What I mean is this attitude:

"The NDK is not appropriate for most novice Android programmers, and has little value for many types of Android apps."

"Squeeze extra performance out of a device for computationally intensive applications like games or physics simulations."

"Reuse your own or other developers' C or C++ libraries."

Versus the Windows Phone and iOS that allow full use of the OS APIs via their Objective-C++ and C++/CX, instead of a thin set of libraries + JNI boilerplate.

Then we have the way the whole Eclipse CDT -> Android Studio process has been handled and Gradle still cannot handle the majority of ndk builds.




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