You want a game in which early levels are easy enough that it won't take too much skill to get through. [Basics of society, access to housing, clean water, health care..]
As you get to higher levels, there will be challenges that some players can't get through [amassing enough money to buy a yacht], but that's OK.
Some players have cheat codes not available to other players [laws to help special interests] because they have an in with the game designers [government], and that's OK too as long as it doesn't go too far.
It's not a big deal if the most skilled players can get to really high levels - that's not the issue.
It's when the most skilled players make the game unplayable by the average player that you have a problem.
You want a game in which early levels are easy enough that it won't take too much skill to get through. [Basics of society, access to housing, clean water, health care..]
As you get to higher levels, there will be challenges that some players can't get through [amassing enough money to buy a yacht], but that's OK.
Some players have cheat codes not available to other players [laws to help special interests] because they have an in with the game designers [government], and that's OK too as long as it doesn't go too far.
It's not a big deal if the most skilled players can get to really high levels - that's not the issue.
It's when the most skilled players make the game unplayable by the average player that you have a problem.