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I feel this is similar to a game design issue.

You want a game in which early levels are easy enough that it won't take too much skill to get through. [Basics of society, access to housing, clean water, health care..]

As you get to higher levels, there will be challenges that some players can't get through [amassing enough money to buy a yacht], but that's OK.

Some players have cheat codes not available to other players [laws to help special interests] because they have an in with the game designers [government], and that's OK too as long as it doesn't go too far.

It's not a big deal if the most skilled players can get to really high levels - that's not the issue.

It's when the most skilled players make the game unplayable by the average player that you have a problem.





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