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It's hard to charge money for entertainment, because there's so much of it for free. The exception is content that is expensive, unique, and hard - something like a great book or a TV series, or a bundle of those.

But for content with deep value for the user - helping him advance his life(improving skills,health,finance ), and that is hard to copy, users do pay - for example for books, courses, bundles of articles, access to some communities.

But why aren't we seeing micro-payments for deep value content, at the article level ? Because legally "copying" a single article offers no barrier to competition.

But maybe articles of deep value with a lot of valuable graphical content, will both raise the barrier to competition high-enough, and bring enough value to the user, that he will be willing to pay enough.



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