I think it would be interesting to mix the two ideas and have a (Dolby Atmos/Windows Spatial) spatial sound map model for some of these games that includes the hum and fuzzing noises of the CRT scanner and the terrible locations of old Harmon-Kardon PC speakers right beside that CRT and a tiny bit of random electromagnetic interference. Really go for that 90s PC gaming experience.
I used to like pointing the back of the monitor at another monitor in the lab, and hitting degauss - just to watch the other monitor get influenced by it