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I think it would be interesting to mix the two ideas and have a (Dolby Atmos/Windows Spatial) spatial sound map model for some of these games that includes the hum and fuzzing noises of the CRT scanner and the terrible locations of old Harmon-Kardon PC speakers right beside that CRT and a tiny bit of random electromagnetic interference. Really go for that 90s PC gaming experience.


And a special key binding to make the screen briefly distort with an audible "THUNK! bzzzz...."


"Hold on, the monitor is acting up again, let me open up its menu three levels deep to force it to degauss."


I used to like pointing the back of the monitor at another monitor in the lab, and hitting degauss - just to watch the other monitor get influenced by it


And a turbo button for my PC




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