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For a real account of how people are going to use smartphones - look at teenagers. they're always glued to their phones, they edit photos on their phones, they make plans on their phones, they write poetry on their phones, kids even do homework on their tablets/phones now.

The dirty truth is app tool makers have been slow to adopt smartphones/portable screen as input devices as a dev tool. Apple refuses to put xcode on ipad and refuses to put a touchscreen on a mac(but have included that godawful POS touchbar), google hasn't made ANY real take the charge forays into a drag and drop android app creator and microsoft doesn't have a clue.Indie app creators aren't incentivised to make dev tools for smartphones because adoption is low since hardware/software makers are trying to artifically push a "phones are for play, laptops are for work" artifice(apple/google/microsoft).Ironically Samsung dex is an actual vision of a realistic phone as primary computing tool future but Apple is too focused on profits to adopt this paradigm.

The moment we see actual real "native mock to deployment" tools on mobile devices is the moment the distraction moniker will go kaput.

it's not that phones are distracting us from our work, it's that our whole world is on the phone, the social bits the communication bits and the entertainment bits - except for the bit of the world that deals with making things.



The xcode experience is bad enough on a top-of-the-line MBP with the best peripherals (monitor, keyboard, etc) available. I say this as someone who has spent, on average, 8+ hours a day in xcode for the past four years. Maybe Apple refuses to put xcode on iPad because trial runs had devs looking for the nearest window to jump out of.


I've been running Xcode on a mediocre MacBook Pro with no peripherals for the last five years (though I only spend a couple of hours on average per day). It's not awful.


As another one spending his working day in front of Xcode with a four years old macbook—no problem there.




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