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How does that sentence apply to playing chess, go or StarCraft II?

We can easily simulate humans using an extended version of Lattice QCD [1] that consider the other forces, and get an accurate simulation of a human that can talk. It is discrete, so it is easy to model. The only problem only is the scale [2], so we can model humans mathematically as well as we can model playing chess, go or StarCraft II.

[1] https://en.wikipedia.org/wiki/Lattice_QCD

[2] I'm not sure about the state of the art here, but I guess the biggest models have a few dozen of particles. For a human you need something like 10^28 particles, and a human with a home needs more [3]. And the complexity of the calculation grows exponentially, so the run time is like e^(10^28) bigger than the current calculations, but mathematically I doesn't matter.

[3] Do you think that's air you're breathing now?



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