CS148 [1] varies from year to year (most people complained that I made the final assignment on subdivision surfaces too hard, but I had at least a few "Thank you, this was awesome") and is the pre-cursor to 248. I'd recommend it if you're getting started.
If you like ray tracing, Cem Yuksel currently teaches most of the related courses at Utah [2].
There's tons of material online now. If you want a "traditional Utah graphics" curriculum, Cem is teaching most of the stuff (with updates!) from 15 years ago. You can also probably find the old course slides and assignments. I'd suggest cs6620, personally:
CS 140 (hope I remembered the course number right) where you write an operating system mostly from scratch is notoriously time consuming and rewarding, at least back when I was there.