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AND there's a free website that drives people to know about the ipad version in the first place.


Interesting that for all the arguments about charging for the iphone/ipad versions, he's not charging for the website service itself (which presumably costs money to run too). Perhaps there's value in 'free' after all?


This is actually a great point--why not provide a free web version and a paid iPhone version of any product?

Flash game developers do this (see Canabalt, World of Goo), so extending the model to iPhone apps isn't a bad idea.




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