They wrote a whole paper to say that PSNow doesn’t use WebRTC or RDP and is (currently) capped at 13Mbit/s while the others use up to 45Mbit/s with WebRTC/RDP?
“However, these companies released so far little information about their cloud gaming operation and how they utilize the network. In this work, we study these new cloud gaming services from the network point of view.”
They’re early too, so this paper will get a lot of citations in the future.
Am I missing something?