> We find that GeForce Now and Stadia use the RTP protocol to stream the multimedia content, with the latter relying on the standard WebRTC APIs. They result in bandwidth-hungry and consume up to 45 Mbit/s, depending on the network and video quality. PS Now instead uses only undocumented protocols and never exceeds 13 Mbit/s.
Is this relevant without comparing the picture quality?
I'm surprised Stadia uses standard WebRTC. It doesn't support Firefox, so I assumed maybe it was some specialized version of QUIC that was tightly integrated into Chrome.
After all, you don't need a DRM module for this - It _is_ DRM.
Is this relevant without comparing the picture quality?