Have you tried Factorio multiplayer? I tried it with some other people and it really is like real life.
Somebody put in an ugly hack to deal with scaling rather than rearchitect? Well, I'd like to fix it but it'll mean downtime that'll interrupt player 2's OKR of getting the rocket control units made.
Plus, we didn't allocate enough space, so I need to talk to player 3 who owns the adjacent area (and whose functionality I don't understand). Player 3 doesn't like the idea of moving or redesigning that area, so I'm going to try asking Player 2 or Player 4 to help me rebuild it in an undeveloped area.
Building the new section while the old section is still running has overdrawn on our electricity capacity, which has been oversubscribed for a while but we just kept accumulating tech debt on electrical with ugly hacks. Which brings me back to step 1.
Having a PM to help me stay focused would not be a bad thing when I play Factorio. However, that would probably come bundled with having a PM constantly ask me to half-ass (I mean MVP) three different new projects in the factory in the time it would normally take me to full-ass one project.
I'm of the first type. I love Factorio, I bought it when it was still pretty much unknown (I'm a hipster like that), but I can't bring myself to play it while I'm in my current state of extreme burnout. I have a hard time writing code, I really can't muster the strength to play "programming and refactoring, the game."
Those who look at Factorio and go: "That's my day job! Why would I do it for fun?"
and those who look at Factorio and go: "That's my day job! You mean I can do it for fun?!"