6502 assembly has the distinct advantage of having special page-0 instructions for reading/writing from memory, including, if I recall correctly, the ability to take a 2-byte sequence and treat it as a 16-bit value (or was that in the AppleSoft ROM?)
The main way to do pointer indirection (without self-modifying code) is to use the zeropage-specific indirect addressing modes, which use a 2-byte address stored in zero page as a pointer to a byte in memory. (And on the original 6502, the only available addressing modes for this forced you to use the X or Y register as an index, so you had to set it to 0 first!)
It's a little amazing how much 6502 assembler sticks with me 35 years later.
But only a little. I didn't have the money to buy an assembler or the skill to write one so I would write out my programs in long-hand on graph paper and hand-assemble them before entering hex codes manually. While not the most efficient process, it did do a good job of encoding things into long-term memory.