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> it has a native resolution of 2304H x 1296V

Seems to me like that kills the idea dead? GGP assumed 8bpp and that the raw resolution matched the output, and came out... well wrong (the effective bulk transfer rate of USB 2.0 is 53MB/s on a good day), but by just a few megs.

However the raw resolution is 40% higher than the final output, meaning even at 8bpp you're at 85MB/s and you've blown way past any hope of recovering via a few tricks. At 10 bpp you're above 100MB/s.



Native resolution at 10bpp requires 40% less data per frame than the final Full HD RGB output at 8bpp per channel (24bpp total), so it would represent some savings.

The problem is that neither format fits within the limits of USB 2.0 at 15 FPS or higher. To achieve a reasonable framerate you need to apply compression, and generally speaking you'll get better compression if you demosaic first.




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