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all major graphics vendors tend to create their hardware designs in collaboration with Microsoft as part of DirectX

That's pretty sickening, I hope the EU will give them a rap across the knuckles for that. Very anti-competitive.



It is up to Khronos to make it more interesting to do otherwise.

Hardware Transformation and Lighting, CG/HLSL, RayTracing, MeshShaders and more recently DirectStorage, are all examples of features that appeared first in DirectX, with AMD or NVidia hardware implementation, before showing up as OpenGL or Vulkan extension.




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