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Are all of these really the same? Some examples look quite different


Agreed. These could be rotated and arranged in different patterns, maybe. But I'd need to see that case built.

About a dozen years ago someone made the case for their being only one cloud icon, I think a lot cleaner

https://www.hanselman.com/blog/there-is-only-one-cloud-icon-...

I've noticed this to hold over the years, almost always. I actually end up laughing a bit when I see cloud depictions in design specs these days because it's the same damn cloud every time.

I actually wrote something about 12 years ago where I caught the Debian swirl on this music label https://www.discogs.com/label/144485-Balance-Alliance

And someone pointed out that it's a Photoshop brush pattern. Although I'm not so sure that's the connection. It was sometimes just straight up Debian red https://www.discogs.com/release/1841959-Various-Balance-Esse...

Here's the old post with link rots and everything https://kristopolous.blogspot.com/2011/11/what-nice-logo.htm...


They're not all the same. They're just trying to pad their list.

This story about finding assets in common across various forms of media is so old and it's always the same examples despite there being way more out there.

The only people lazier than those who used these assets are the ones parroting stories about them almost word for word.


I am curious which one you thought were a different texture. I was looking for the center brick with the cut corner and the one adjacent to it that touched a brick with a notch, and I was able to find these features on all of them.


  - Donkey Kong Country 3: Dixie Kong's Double Trouble
  - Turok
The first doesn't appear to be the same, the second is evidently a completely different, simpler texture.

Several of the other DK images don't look right, but it's hard to be sure - they could be heavily edited, and some of the samples are quite small.

Some of the Banjo-Kazooie ones also don't look right but are hard to be sure of.

If you can clearly highlight the matching unique features on all of those images that would be interesting to see!


I'm not sure lazy is entirely correct word. Using textures that are known to work well and make the world somewhat familiar to players of other games is probably the art version of "use boring tech".




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