Side border sprites were trickier as you had to catch the raster and, to prevent flickering, time your code with a few “nop” instructions.
Then there’s the full screen scrolling trick. Not the 8 pixel shift. I mean full screen scrolling. It used a “bug” in the VIC.
Mayhem In Monsterland been an actual real world use: https://youtu.be/ldo2ewLBt3Y
Side border sprites were trickier as you had to catch the raster and, to prevent flickering, time your code with a few “nop” instructions.
Then there’s the full screen scrolling trick. Not the 8 pixel shift. I mean full screen scrolling. It used a “bug” in the VIC.
Mayhem In Monsterland been an actual real world use: https://youtu.be/ldo2ewLBt3Y