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Accepting PayPal in Flash - a blog post in the works
1 point by wildbunny on Feb 10, 2012 | hide | past | favorite
Hi guys,

I'm just preparing the demo code to go along with a new article which describes how you can accept PayPal payments within a Flash game.

Of course you will need a server with a database in order to actually achieve this, and the blog post will cover how you hook it all together.

But the possibility presents itself to actually turn this into a product for people who want to accept PayPal in Flash but don't have a server or any php/mysql skills.

The question then, is what price would people be willing to pay for this service?

I was only considering charging a fixed percentage for each transaction made, that way, if you game isn't making any money you pay nothing.

The competitors are Mochi coins and Player.io. Mochi charges 40% per transaction and Player.io charges $25 / month + $0.05 / transaction + $0.01 / 1000 transactions.

Obviously both of these companies have a massive feature set which far outstrips just accepting PayPal, so I would have to be competitive.

Thoughts? Anyone interested in this idea? :)

TL;DR If you didn't have a server and wanted to accept PayPal in Flash, what would you be willing to pay?



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