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Ima use this opportunity to advertise that I'm working on a mobile shader editor, an area even less adopted to the form factor and am using my structured code editing research[1] to smoothen the experience.

The post echoed many of my frustrations and inspired me to consider adopting the fisheye-zoom to my editor.

I'm looking for people interested in doing shader programming on the go to try this early version, hit me up if you are interested shade@dflate.io

[1]: https://dflate.io/state-of-tofu



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