I actually didn't count live service games like Overwatch in this category, to be honest.
Overwatch is deliberately designed as an ever evolving service instead of a product you purchase. With games like these, there is no way to ever archive them, since there is no canonical state in which the game remains for any sensible amount of time.
I understand that this is a cause of frustration and that there's a lot of issues with this but I'd keep those separate from one-time-purchase products which fortunately is still what games mostly are [...for now].
Overwatch is deliberately designed as an ever evolving service instead of a product you purchase. With games like these, there is no way to ever archive them, since there is no canonical state in which the game remains for any sensible amount of time.
I understand that this is a cause of frustration and that there's a lot of issues with this but I'd keep those separate from one-time-purchase products which fortunately is still what games mostly are [...for now].