I have a different take. A pet peeve of mine is give things a good name and define what you mean by it. A good name is as much as possible self-explaining. Quest rhymes well with adventure, detours, heroism,... the word itself tends to create the mindset that the author wants you to have.
Quest rhymes with mindless grinding in my mind, go there fetch this, kill that, get the gold or the item, rinse repeat. It’s the opposite of fresh and process focused in my mind. Better yet is define our work as trips (like psychedelic) where the outcome is unknown until the end and the expectations are malleable. Goals and quests are both corporate nerd speak and make me sick.