If you die or fail in DnD, it just makes up for a story, there's no actual impact to your life, no consequence.
Setbacks at work could absolutely have a real consequence. Indirectly making it harder to get a promotion, bonus, better QoL at work, etc.
I agree that one should be used to challenges and avoid becoming stressed due to work but saying "you get excited when you encounter a problem in a game" is just ridiculous. The game is designed to tweak that obstacle to be just enough and you can always turn it off and go back to your life.
A problem in your actual life is not the same. Life is not a game.
If you die or fail in DnD, it just makes up for a story, there's no actual impact to your life, no consequence.
Setbacks at work could absolutely have a real consequence. Indirectly making it harder to get a promotion, bonus, better QoL at work, etc.
I agree that one should be used to challenges and avoid becoming stressed due to work but saying "you get excited when you encounter a problem in a game" is just ridiculous. The game is designed to tweak that obstacle to be just enough and you can always turn it off and go back to your life.
A problem in your actual life is not the same. Life is not a game.