Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Sure: D&D is the American Dream. (Lizzie Stark said it in 2012 https://nordiclarp.org/w/images/a/a0/2012-States.of.play.pdf and I'd been saying it for the best part of a decade already at that point.) That's why Paranoia, a middle finger to the mores and expectations of late-'70s, rules-lawyer-era D&D, is a role-playing game about being, basically, a work gang of gulag prisoners in a totalitarian state; while Call of Cthulhu, another RPG from people who were sick of D&D, experiments a bit half-heartedly with ideas of cosmic despair and creeping personal ruin, and bigs up Cthulhu himself as an unbeatable grudge monster.


It's interesting to look outside the US, in countries where the D&D translations didn't come in a decade early: When facing Cthulhu, Paranoia, Rolemaster, Vampire and the like on an even playing field, D&D didn't really win.


I know how the RPG hobby played out in Japan, but I'm unfamiliar with other countries' experience.

Has anyone written about this?


I think at a time Vampire: The Masquerade was the most popular title in Brazil, but D&D eventually won.

Tormenta and Old Dragon are pretty popular as well.


I don't know of any broader essay about it. You you'll get per-country folklore if you ask specific communities. Probably some will chime in here.



And has now come full circle to be played at my table in the US. The new version (under the name Dragonbane for its English version) is published by Free League Publishing and is quite good.


The American market rules supreme. Any setting and/or ruleset popular with Americans will be able to afford much higher production values than its competitors. Those production values in turn attract non-American players.


Oh, so you own a Mercedes-AMG Project One, then? After all, that's the car with the highest production values.


Can you expand on the Japanese context?


Don't forget Toon as the radical alternative for somebody who wants to run an easy and fast game that is not set in such an unforgiving setting as CoC or Paranoia.


Call of Cthulhu was notable for the fact that players' combat skills were inevitably their weakest.


> unbeatable grudge monster .. with you up to that point.. but listen, unspeakable dread is just a few notches over "grudge" (!)




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: