This is excellent work and I adore the result, but I can’t help but feel like the effect could have been achieved with crafted texturing. If you look at Sketchfab as often as I do, there are artists achieving this kind of thing purely with textured polygons[0]. Dynamic lighting is lost with this method, but I feel like with an artist and programmer in close collaboration could find a clever way to solve that.
Hand crafted textures are fine but so’s spending a chunk of time roughly equivalent to hand painting a few models and being able to have any arbitrary geometry rendered in a painterly fashion. You could even figure out a way to combine them, so that the computer can half-ass the parts a master painter would let apprentices handle, and then go back in and do the important parts by hand; I work in Illustrator and figuring out how to make it do half-assed, highly stylized lighting on arbitrary shapes I draw, then doing the rest myself, has been a lot of fun.
[0] https://sketchfab.com/3d-models/watercolor-bird-b2c20729dd4a...