> Wii, Kinnect and Move are all fun for a while but there really aren't many great titles taking advantage of the new controllers
My feeling is that innovative software solutions come a good amount of time after the release of hardware that enables them; gaming consoles just don't keep the hype alive long enough to pick sufficient interest.
> I'm not convinced anything that requires physical sensors on the body is likely to become part of a mainstream UI
Maybe not, but the physical sensors could be attached to a structure resembling a bracelet. Make it wireless and aesthetically pleasing, and I could see myself wearing one without feeling silly.
> My feeling is that innovative software solutions come a good amount of time after the release of hardware that enables them; gaming consoles just don't keep the hype alive long enough to pick sufficient interest.
I'd buy that argument more if there were more great titles for the Wii (which has been around ages now) that really used it's remote.
(And I don't believe it's because the Wii is under powered in any way. Yes it's not a powerful console by todays standards but people have managed to create great, compelling games with less power than the Wii has.)
> Maybe not, but the physical sensors could be attached to a structure resembling a bracelet. Make it wireless and aesthetically pleasing, and I could see myself wearing one without feeling silly.
I wasn't really thinking about making it look great, just looking at the pictures there are a fair number of sensors in non-convenient places (higher up the arm than the wrist and the diagram shows them all over the body). Maybe they'll improve it but I'm not convinced that you'd get a really good range of movements monitored without considerable coverage.
Similarly, the people who buy games again and again are more likely to be playing first-person shooters or heavily-involved RPG games that don't lend themselves well to motion based control. Moving your whole body is simply too inefficient in comparison to using a controller. As a result, the motion controls are limited to "party games" that rely on simple gameplay rather than a deep experience.
My feeling is that innovative software solutions come a good amount of time after the release of hardware that enables them; gaming consoles just don't keep the hype alive long enough to pick sufficient interest.
> I'm not convinced anything that requires physical sensors on the body is likely to become part of a mainstream UI
Maybe not, but the physical sensors could be attached to a structure resembling a bracelet. Make it wireless and aesthetically pleasing, and I could see myself wearing one without feeling silly.