This was damn cool. Watching and listening to it I wonder what is the hardest. Producing video with a sound chip or producing audio with a video chip. Fun stuff.
After reading the article it's clear that the former is much more difficult, because video needs much higher bandwidths than the sound chips are designed to produce, and the hardware even contains extra hurdles like a bandpass that filters out higher frequencies even if you manage to hack the chip into producing them.
That's why the video basically happens in only one dimension instead of two.
https://csdb.dk/release/?id=252090 plus a c64 emulator; it's a pretty similar experience to just watching colors flash on the screen while a game loads and decrunches...
You can plug in any analog audio source into analog video (crt, video mixer). You can even mix audio + video using two resistors and have the music distort the video source. Another fun one is ‘no input mixing’ using a audio mixer (plug in output to input to get interesting feedback). Wonder if that would work with video mixers mmm
The problem you'll almost immediately run into is that modern computers typically use digital video streams rather than analog streams. You'd need to use VGA for the audio part (and that's making a lot of assumptions about the ability to send arbitrary stuff on it, I'm not exactly sure these days), and I'm not sure what readily available component could even be used for the video part.
For sending a VGA signal even at 640x480 you will need a short h sync pulse of 3.8us at 31.x kHz. You would need an audio interface without filters with single low pulses at 260 kHz samplerate. Otherwise the monitor will just not detect a signal.
You could however use h sync and v sync from the VGA output and feed audio to the rgb channels. But thiswould give a mess of wires and is far from the beautiful idea shown here to just connect the white/yellow plugs differently.
Sure, but there are slightly more modern systems that still had analog composite video and audio output which had a lot more power than a 6502-based C64 - like the 680x0-based Amiga. Also, other systems may not have had the C64's bandpass filter on the audio which induced the bluriness in this demo.
I meant in the sense of getting one of those old 3.5mm-r/w rca adapters and plugging it into a modern thinkpad, phone or macbook, I’d assume anything taking digital signal by principal only wants frames of/approaching perfection