The only reason I ended up persuing Electronic Engineering at University, or eventually becoming an FPGA Engineer, was because I spent way too many hours playing with redstone in Minecraft as a teenager. Seeing a Verilog compiler for Minecraft is like seeing my career come full circle.
This is an amazing timeline. I still remember the day redstone was added to Minecraft. I spent the entire evening and many days afterwards on the forum brainstorming how to implement various things. I think I had one of the first if not the first T flip flop, it "took an entire room" and was slow. It has been crazy watching things get compacted, repeaters getting added, pistons, comparators. I remember when BUDs got discovered and then eventually just added as a block.
Now* we have an entire HDL.
I honestly stopped keeping track of things around 2012 so I am completely lost looking at modern redstone contraptions.
This is a cool tool but compared to modern redstone contraptions this is a sidegrade, not an upgrade. It's straightforward torch and dust logic, with each torch being a nor gate and dust being wires. And it doesn't consider timing at all. This could have been made the week redstone was added (with minor adjustments to not have repeaters), and it wouldn't have taken any newer insights.
I loved redstone. At some point it got forked and the fork was named "redpower" if I remember correctly. Good stuff.
There were other great mods (I forgot the name, something that has to do with turtles?) and I remember implementing a shell in Lua, among other things.
Red Power was (is... Kind of) an extension not a fork. Although you could call it more an reinterpretation.
But really RP vs Redstone is more like C vs Assembly. I've seen crazy things done in both but I think I find it a bit more impressive when people use pure Redstone to get things done. There are so many dimensions where you both need to understand the mechanics and where there are opportunities for optimization.
The turtle mod you are talking about is ComputerCraft.
Yes, ComputerCraft! I have written so much Lua because of it. Only if I still had the scripts. :(
I had no idea RedPower is not a fork, I just remember having switched to it because of no updates for Redstone or version incompatibility issues or something? It's been a really long time ago.
Oh hold on. I was confusing Redstone with https://ftb.fandom.com/wiki/RedPower_2 and Project Red[1] that came afterwards. How embarassing. :P So it was RedPower -> RedPower 2, and then Project Red. It added a lot of goodies! You should check out the links.
I wonder if this takes account of any of the quirks or quasi-connectivity in redstone?
Mumbo Jumbo recently got a lesson in, and made a video about, computational redstone. Some seriously impressive builds in there (like ms paint). One of the major design constraints is tick/lag. The recent addition of copper bulbs turned the t-flipflop into a single block solution
OK. I thought feedback was more like that analog thing in electricity where you plug thing into itself and it amplifies but I guess it's also used in memory circuts
* Feedback causes memory-like effects (e.g. reverb and oscillation whine in audio systems).
* Besides maybe memresistors, memory is pretty much always implemented via positive feedback (i.e. >unity loop gain) plus some sort of saturation to prevent exponential growth (which you typically get for free in physical systems if you can keep them from exploding).
Furthermore, digital behavior is an emergent effect from analog physical systems that are designed to be bistable. Digital systems will always make use of analog physical processes "under the hood".