Are those the actual wireframes they're showing in the demos on that page? As in, do the produced models have "normal" topology? Or are they still just kinda blobby with a ton of polygons
I haven’t tried it myself, but if you’re asking specifically about the human models, the article says they’re not generating raw meshes from scratch. They extract the skeleton, shape, and pose from the input and feed that into their HMR system [0], which is a parametric human model with clean topology.
So the human results should have a clean mesh. But that’s separate from whatever pipeline they use for non-human objects.
I’ve only used the playground. But I think they are actual meshes - they don’t have any of the weird splat noise at the edge of the objects, and they do not seem to show similar lighting artifacts to a typical splat rendering.
For the objects I believe they're displaying Gaussian splats in the demo, but the model itself can also produce a proper mesh. The human poses are meshes (it's posing and adjusting a pre-defined parametric model).