He's talked about systems for sharing code so that non-programmers can find code that does what they want without actually needing to dive in. Not sure how well this will work out.
Joking aside, it will be interesting to see how the defacto sharing of source code ends up. Will it be open source in nature with people freely sharing code or will people guard their source to gain a competitive advantage?
And we spend an incredible number of cycles on anti-virus. A 100kHz machine can't afford this. My "how well" comment was about whether the system will break down due to trust issues.
IIRC the game emulates a CPU (either 8 or 16 bit can't remember), which means that at a basic level the binaries and source will be the same thing since the only language supplied with the game will be a form of assembler.
Of course we can expect people will create compilers (I believe some already have) to compile other languages down to the assembly used in the game.
The viruses/trojans will be an interesting thing, I believe notch said that it will be up to players to protect themselves from these.
There's a risk here though for essentially turing complete griefing, so hopefully there will be something to help protect newbies from accidentally running some horrible code.
>(Sidenote: Ah ok. So that's how to reply on HN once a comment thread has reached a certain depth: click link then reply.)
I don't think it's about depth; you can't reply to very new comments (presumably to give people a chance to delete mistakes?) but if you refresh the page a minute or two later the reply link will be there as normal.