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> > Most users just absolutely do not know about, care about, or worry about security, privacy, maintainability, robustness, or a host of other things.

> That is a problem that needs to be fixed in those users, not something we should take advantage of as an excuse for releasing shoddy work.

Ok. Tech folks have been trying to educate users and get them to make better decisions (in the viewpoint of those tech folks) for a long time. And the current state points to how successful that's been: not very. This isn't exclusive to software... many industries have consumers who make unsound long-term choices (in the viewpoint of experts).

Taking advantage? Besides cases where folks are actually breaking the law and committing fraud, this isn't some kind of illicit activity, it's just building what the users choose to buy/use.

> It means ... It means ... It means ... It means ...

Perhaps, perhaps, perhaps, and perhaps.

> Are you suggesting we should just sit back and let then entire software industry go the way of AAA games or worse?

I'm not sure what "the way of AAA games" means. I'm just laying out how I view the last 30 years of the software industry.

I don't see any reason to expect significant change.

 help



>* I'm not sure what "the way of AAA games" means.*

The rush to get things out NowNowNowNowNOWNOWNOW has resulted in massive crunches at the end (or even from the very start) or many big projects, and an apparent “sod it, it'll do, we can patch it later” attitude. Over the last decade or more this problem has become worse, with only a few exceptions to the rule.

With “vibe coding” and “vibe designing” taking more load, I expect that “sod it, it'll do, we can patch it later” will become more common everywhere¹, and that is among those that do have an understanding of the potential security and stability issues that things going out without sufficient review can cause.

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[1] Once management are convinced LLM tools will increase throughput by, say, 50% in ideal cases, they'll expect output to increase by 50+% in all cases, and like the gaming industry “if you can't put the hours in, someone else will” when problems in LLM output cause delays or production issues, is likely to become a key driver, more so than it might be already.




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