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Sounds like the GP still has the mentality of the PS2/late PS1 era, where JRPG with cartoony graphics were indeed the big trend and pushing force of gaming.

But that very abruptly ended with the PS3, between development costs ballooning and shutting down many longstanding studios, trends shifting to chase open world or the blossoming online FPS genre, a shift of Japanese developers towards "global appeal", and the extremely slow start of the PS3 as a viable console to sell for.

Any JRPG studios surviving past that purge are the stragglers, not the trendsetters. And every company has their battle scars from that time. Final fantasy development exploded in budget, the "Tales of" series coasted along (fans would call it the "call of duty of JRPGs"), Atlus had to be bought out by Sega to survive (and fortunately, thrive), Monolith broke off of Bandai Namco and went to Nintendo, and so many more stories. Falcom seems to be the only one who simply cruised on by, which speaks to how lean and consistent their development cycle was.



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