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IMHO it started with iOS 7 [1] - year 2013.

Uber flat, you don't know what's a button, what's a text. I dunno if I just adjusted to it or it actually somewhat got better up to iOS/macOS 15. Though with iOS/macOS 26 - it's iOS 7 moment yet again.

NB: not sure about Liquid Glass - though I was recently (and weirdly) recommended to watch iOS 7 trailer on youtube[2]. Comments are overwhelmingly positive. Dunno if it's just people who were kids/teens looking through rose tinted glasses. Though I am not sure anymore, maybe people actually like such designs and it's just HN bubble complaining (IMHO complains here are 110% valid) about nothing. Maybe in 10+ years ordinary guy will praise iOS/macOS 26.

[1] https://en.wikipedia.org/wiki/IOS_7

[2] https://www.youtube.com/watch?v=4xzLr7xSr-g



  > Comments are overwhelmingly positive. Dunno if it's just people who were kids/teens looking through rose tinted glasses.
idk, its a trailer so lots of beauty shots and also selection bias at work... i think also the previous ui though wasnt gods gift to ux either (thinking about that "oompaloompa skin" [0] calendar app lol) so there is a lot of "refreshness" that does look good (again that new calendar app looked slick). that being said also after release i remember everyone blasting it for super thin fonts and low contrast so im inclined to say rose-colored glasses....

as an aside: personally (and at $work in user tests) very flat design seems to lead to cognitive load increase and difficultly discerning interactive vs non interactive elements so i'd say we have one step forwards two steps backwards for sure...

[0] https://osxdaily.com/2011/07/23/change-ical-leather-interfac...




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