It was certainly a big year for Kickstarter videogames, with Double Fine starting a major trend early in 2012 that just grew and grew.
I don't think it makes sense to consider "Kickstarter projects" as a whole when looking at success rate. Hardware projects are very different from software projects, which in turn are entirely unlike most tabletop RPG books which have been funded. The method of funding is the same, but the paths to completion are nothing alike.
I don't think it makes sense to consider "Kickstarter projects" as a whole when looking at success rate. Hardware projects are very different from software projects, which in turn are entirely unlike most tabletop RPG books which have been funded. The method of funding is the same, but the paths to completion are nothing alike.