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Halo was a standout because of it brought multiplayer to console, wasn't it the first console game to have 16 players? The coop campaign was also really fun.

Maybe the article-writer thinks that Halo made FPS too mainstream? Unlike Doom/Quake, it was cleaned up enough in a pretty blockbuster-wrapper to make it the new model of gaming to follow?



In 1996, my wife would call my pager Tuesday night because I hadn't come home from the office. We were playing Quake over the Novell on our CAD workstations. It's easier now, but there hasn't been a quantum change.


Saturn Bomberman had 10 players for multiplayer.

I'm not quite sure I follow OPs point. Playstation had a bunch of thoroughly unfun uncute games.


Absolutely. It was the PlayStation that first marketed itself as the system for hardcore gamers.


Genesis does what Nintendon't. Sega was the system for 'hardcore' console gamers of the 90s. Just take a look at this ad: http://www.eidolons-inn.net/segabase/G-32XPromoAd1.jpg

The gaming industry has /always marketed to that crowd, it's not something Microsoft invented.


Tangentially, have you seen bombermine? It's an online bomberman clone that generally has several hundred people playing simultaneously, a ton of fun. Obviously not a console game, but your Saturn Bomberman reference made me think of it.


> Halo was a standout because of it brought multiplayer to console

I must have imagined all those hours spent online with my Dreamcast :p




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