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Halo (at least the first one) wasn't completely serious. The Covenant often said and did silly things, as did your fellow marines if you shot them. The graphics were also more vibrantly colorful than any game in the Quake series. Microsoft even threw resources at Rooster Teeth for producing Red vs Blue, which is an absolutely silly and hilarious series.

Halo 2 brought some of the best multiplayer I've ever seen on a console. In Halo 3, they added a ranking system that attempted to keep the online experience fun for newbs and veterans alike.

Furthermore, not all modern blockbusters are self-serious. The Borderlands, Portal, and Team Fortress 2 come to mind as shooters that are completely and utterly silly. Gears of War has a little whimsy, too, though perhaps not enough for your tastes -- a chainsaw bayonet on the end of an assault rifle? Whimsy!

I understand your frustrations with modern mass-market gaming, but they're neither Halo's nor Microsoft's fault. This is how capitalism works. Maybe the market shift is temporary, leaving you in a niche for a while until the indie movement becomes large enough to push the "grittily" realistic games out of the way. Or maybe it's permanent, in which case you'll be stuck in the indie niche forever. At least the Xbox Live Arcade has no shortage of whimsical indie games to play.



I wouldn't define Portal as a "shooter"; it's a puzzles game which happens to use a weapon-shaped tool.


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