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> So "user acquisition" isn't really a concern for us

Than why have you released the project to the public, made a nice website for it, made documentation, etc? Why do something good in the world if you don't care if it benefits people? Rather, if you've done something that you hope will benefit people in the world, don't you think you should try to benefit as many people as possible? The design choices you've made encode that goal, wittingly or unwittingly.

Indeed you are as biased as possible, which is why you have to listen to others if you hope to have any true understanding of your situation. Take what I said into consideration – it effects the spread and usefulness of your efforts whether you care or not.



Please don't put words in my mouth. There is a difference between "not caring if it benefits people" and making increasing our audience our #1 priority.

We care about spreading our efforts. We care about having a nice public face and benefiting as many people as possible.

I was reacting to the more crude notion of "user acquisition". That is absolutely NOT our goal; our goal is to build something great. I was viewing the term "user acquisition" as "focus on getting as many people to use our product as possible".

I think you mistook what I intended to say, and if I was not clear, I apologize. But please don't think that I'm saying we couldn't care less about spreading what we've created and making it beneficial to as many people as possible. I'm saying that we care deeply about building something great, and that is our primary focus, not convincing people to use it.


Ok, I understand. I was using the term "user acquisition" loosely to refer to the initial perception and evaluation of something vs. the experience of using it long-term, but that was not at all clear. Of course I don't think you are concerned with 'acquiring' as many users as possible. I just mean to emphasize that design impacts whether people will even consider using what you make, even people who may benefit greatly from it.




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