For example the play button jumping out would probably be a single call to ViewAnimationUtils.createCircularReveal()
One of the problems with the old Holo design language was that people were doing great things with it, but much of it had to be custom made. The API's simply weren't meant to be stretched and pulled in the directions people were going. At the moment it appears that this is one of the major problems Material is addressing.
http://developer.android.com/preview/material/animations.htm...
For example the play button jumping out would probably be a single call to ViewAnimationUtils.createCircularReveal()
One of the problems with the old Holo design language was that people were doing great things with it, but much of it had to be custom made. The API's simply weren't meant to be stretched and pulled in the directions people were going. At the moment it appears that this is one of the major problems Material is addressing.