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I do agree with your conclusion that constraints can lead to elegance. I just think that your point about old video games wasn't a good argument in favor of it.

I also think there is a better point to be made about what sorts of constraints produce elegance and which ones are just frustrating and produce hacky workarounds. I think in order to make that point, someone would have to do some engineering history research and some insightful thought to see how an engineer's mindset and a projects constraints interact to produce elegance. I suspect the development of those video games could be a fruitful place to look for that history.



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