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There is no point in drawing a distinction between the future of technology and the future of mobile.

I find Evans' analysis of mobile a bit hyperbolic. Yes the growth of mobile is explosive and, in some cases, it's displacing older technology. But for a lot of use cases small touch screen devices are simply inadequate. It's probably true that a lot of people that used to use desktop or laptop computers just to check email and Facebook have shifted that activity to their phones and tablets. But its equally true that these devices are still really only good for quick, informal communication and browsing. Despite the best efforts of Apple and Samsung to persuade us otherwise, tablets are lousy for getting real work done.

So we find ourselves in the ironic situation of a domain that is experiencing almost unprecedented growth but in which almost nobody is making money except Facebook and the vendors of what are essentially gimmicky slot machine games. My take on this is that the market for richer desktop/laptop software isn't going anywhere soon. People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers. As a developer this kind of customer is in many ways a better customer to serve than a teen snapping selfies on a phone.



> Yes the growth of mobile is explosive and, in some cases, it's displacing older technology.

I think the mischaracterization is of what mobile is replacing. It isn't the PC. A PC is primarily a computing device, an iPhone is primarily a communications device.

The iPhone and iPad aren't replacing PCs, they're replacing newspaper, radio and telephone. They're only replacing PCs to the extent that the PC had already partially replaced some of those things.


Very well put.

In my experience tablets are also replacing books and tv.

I suspect that in a lot of houses the parents are now using tablets, the kids are using PCs/laptops and the tv is mostly off.

Well this is how it is in our house :). Our tv now exists for netflix via chromecast once or twice a week.


My experience of watching kids (ranging from 3 to 15 years old) use this stuff is, in order of level of use/desire to own: Smartphones, tablets, <moderately large gap>, PCs/laptops. As a proportion of use, parents are more likely to use a PC/laptop than kids.

For kids, their default go to device isn't the PC. That's what they use when they have to do something which isn't great on a tablet.

The other interesting thing is what they think "isn't great on a tablet". Non-professional photo or video editing - if you're a 15 year old today, that's a tablet thing, not a PC thing. A lot of gaming is phone/tablet rather than a PC.

A PC looks to me to be primarily homework using something MS Office-ish.


> A lot of gaming is phone/tablet rather than a PC.

You can take my ability to dissipate over a half kilowatt from my cold dead hands. Some games will always be better on PC because they can make use of the power.


Indeed.

Just the proportion of people who play computer games who see them in this way is shrinking rapidly.


I have this theory the so called breakthrough of Apple in the TV business is the iPad and not a big 5k TV screen.


Ben Evans himself says that Eric Schmidt was right when he said Google would own the TV market a few years back - he (Schmidt) just didn't realise it would be Android tablets rather than GoogleTV.


Slightly off topic here but I still think a large part of that is due to hostility from more traditional content providers. The promise of GoogleTV (that was mostly squashed before it had a chance to mature) was that it provided a front-end for content on more traditional satellite/cable services as well as for finding all of the free streams available on network websites and newer platforms like Youtube and Vimeo.

I think the real disruptive potential of GoogleTV was that it allowed you to search for something and have results from all of these disparate feeds show up in a single list. It put content from the web (including independent and user-generated content) on par with network programming or programming delivered via the web instead of a cable subscription.

When networks blocked GoogleTV from accessing their streams without tinkering with user agent strings, etc. it really put a dent in the whole strategy. The point was to show you everything that was available on the big screen in your living room. Networks wanted you to watch on the TV via the more lucrative cable and rental options and only use free web streams as an alternative when you're at your computer in the office or the hotel.

In this way, current tablet-to-TV options like Chromecast and AppleTV are less disruptive since they don't put web content on the same level as cable content. To watch TV you just flip through the channels. To watch web stuff you need to connect some device and push content to the TV. It's a small thing but I think it's a legitimate difference. Firing up YouTube to push a video to your TV isn't the same as searching for "video games" on your Google/Apple TV and seeing TotalBiscuit come up in the same search results as something from Viacom.


And they also didn't realized that it would be the iPad and not Android tablets.

The latter have not been making any inroads...


You need to think outside of the US.

It may not be official Google Android, but low cost generic Android tablets are massive in Asia. Most of them are low spec devices but that's all you need if all you're doing is watching movies and a bit of web surfing.


Well, I spent my time in S.E. Asia and people either don't have a tablet at all, or more frequently they have an iPad. For every Samsumg I see there are like 2 or 3 iPads.

Now, I'm in perhaps the richer country of the whole region.


Your anecdotal evidence appears wrong:

"Worldwide sales of tablets to end users reached 195.4 million units in 2013, a 68 percent increase on 2012, according to Gartner, Inc. While sales of iOS tablets grew in the fourth quarter of 2013, iOS's share declined to 36 percent in 2013. The tablet growth in 2013 was fueled by the low-end smaller screen tablet market, and first time buyers; this led Android to become the No. 1 tablet operating system (OS), with 62 percent of the market (see Table 1)."

http://www.gartner.com/newsroom/id/2674215

http://www.businessinsider.com/chart-of-the-day-apple-ipad-t...


> an iPhone is primarily a communications device

That's why I've started calling them 'personal communicators' instead of 'phones'. Sounds a bit more Star Treky as well :)


> They're only replacing PCs to the extent that the PC had already partially replaced some of those things.

I don't know if that's entirely true. A lot of people bought PCs 10 years ago simply because that was the only way to access this new Facespace thing their kids told them about. Those users are now using tablets or mobile because it serves their needs better than a desktop did.

The reality is that a whole lot of people bought systems with way more capabilities than their use case or abilities warranted. Desktop sales are down, and for this reason I don't think they are coming back. "Real" computer users will still use real computers, everyone else is probably better served by mobile.


> I think the mischaracterization is of what mobile is replacing. It isn't the PC.

Are you sure about that?

I am a developer. I have a computer for programming and a couple of LAN party games. I have a phone for everything else.

I have a monster custom built desktop at home that I don't even bother plugging in.

PCs are becoming work devices. They are cool because you can take a laptop home and do professional stuff on them for cheap, but they aren't ubiquitous or necessary like they used to be.


If you look at the biomechanics, it does seem like a keyboard + mouse + >=20" screen is the optimal setup for doing actual work. A keyboard is simply the most efficient way to get information into a computer (the exception is that some graphics editors work might work better with a multitouch screen, it will be interesting to see if someone builds a touch-first photoshop killer). That said, there might be a convergence where mobile devices learn to run desktop software, and can be docked to a mouse/keyboard/monitor. But we are still a long ways from that point, and there is no great incentive to build office suites for mobile devices that are efficient for power/work users.

Mobile is great for 1) consuming content 2) interacting with your extended environment when you are not grounded to a computer (summoning an Uber, paying with an app, etc.) The money in content consumption will go to either the content creators or the digital sharecroppers (Facebook).

So the question is, are there large untapped areas where a phone could be used to interact with ones environment? What kind of day-to-day things could be enhanced with internet connected software?


Your assumption, which I think is wrong, is that WPM (or maybe APM) is the bottleneck for most work. I suspect reading/comprehension, problem solving, planning, usability, and access to the right tool, discovery of tools, responsiveness of tools, teamwork... These things are much more likely to be the bottleneck.

As a programmer, I suspect I could probably type the entirity of a days work into the computer in a half hour.


I can't even read a phone screen without reading glasses on, I absolutely loathe reading more than a paragraph of text on one and I really couldn't imagine getting any significant amount of work done on a mobile platform.

If we count tablets as mobile too (they're wireless after all and plenty of them come with SIM slots) then the consumption part gets a bit better, in landscape mode you can read PDFs on them but the part of work that requires significant input would - for me - not be an option.


I suspect that this is highly related to the task being done, and the context.

Some days, I'd totally agree with you; I'm not really sure of the next step(s), and have to give myself lots of time to think about things. This tends to apply when I'm entering unknown territory, and my tasks are relatively fuzzy and uncertain.

On the other hand, some tasks are extremely straight-forward (repetitive / memory-based), and more or less completely WPM and flow-bound. Even working with relatively efficient editors (using shortcuts, macros, VI bindings, etc), it's hard to type out (or otherwise input) much more than 2000 lines of code in a day. These types of tasks certainly require efficient input, and could be greatly enhanced by even better human-to-machine interfaces.

(I'm also a programmer, and these do come from my own experiences)


I think you're right on some counts, but there is a part that I think most people overlook when they dismiss rapid input as being a useful feature.

A lot of modern languages/platforms are able to be used as a REPL console. Same with commandline tools.

Being able to rapidly experiment with bits of code to identify the correct solution can be incredibly valuable.


Yes, but it takes you the rest of the day to edit and test the 30 minutes of typing you are ready to ship. Presumably, most of this testing or editing would involve a fair amount of keyboard interaction.


> Your assumption, which I think is wrong, is that WPM (or maybe APM) is the bottleneck for most work.

I don't care if it's a bottle neck. I want an efficient means of typing, so that I can keep my focus on other stuff. Maybe I could do a lot of my typing using a terrible interface like my phone, but it would be very aggravating.


> That said, there might be a convergence where mobile devices learn to run desktop software, and can be docked to a mouse/keyboard/monitor.

I never understand this prediction. That's a bit like saying I don't need a car because I could just dock my bicycle into some sort of enclosure with four wheels. Tablets, smartphones, and laptops/desktops were all built for different purposes and cannot be full replacements for each other, just like a bicycle can't fully replace a car without some serious sacrifices.


Even if I had a full scale performance in a cell phone with great docking capabilities, I probably would rather have a separate desktop computer for working. Just being able to compartmentalize "social stuff" on my phone, and "work stuff" on a desktop tends to vastly improve my performance.


Isn't that easily solved with logins?


It's a psychological thing, not a technical problem.


To expand on it, its also a security thing. Having my phone with a network of personal contacts and my computer with more work related data means a separate of attack surface.

At this point, if you have anything worth securing, its probably a good bet that your device will get compromised in the next 5 years. Compartmentalized devices helps with that significantly, since it means only partial compromises.


That strikes me as a lousy comparison. I could easily see a notebook with a detachable touchscreen and the proper OS (OSes?) being a useful machine (easier to see since a reasonably selling device actually exists).

What if an iPad Air could simple attach to a MB Air chassis and only serve as the display when attached?


It's not a hardware limit that keeps mobile from wholly eating desktop, but a software one. Mobile OSes are intentionally crippled and locked down at the OS layer. You don't own or control your device, and only approved software can run.

Android is a bit better than iOS in this respect, but not much.

None of the mobile vendors have any incentive to change this, since it would mean forfeiting the App Store tax and for Apple would cannibalize the Mac market. The only way I see an uncrippled mobile device entering the market that is high enough quality to compete is if someone with none of these conflicting interests bucks the trend. Android is pretty forkable, so a droid fork that solved the security problems in a non-feudal way and that supported the sort of docking you describe would be disruptive.

Dell? Compaq? HP? A "washed up" PC vendor with stagnant market share would have nothing to lose and might have the resources to pull it off.


Apple loves to canibalize itself. iPod, which used to be 50% of the company: practically gone, totally canibalized by the iPhone. The iPad has already eaten plenty of Mac, outselling it between 2:1 & 3:1. The idea that if only the iPad were less locked down it would sell more and canibalize the Mac, thus Apple doesn't allow it, is absurd.

The App Store "tax"? Sure, Apple doesn't mind the cash. But they are first, second and third a hardware company: that's where the real money is. The reason they have no intention to allow side loading apps on iOS has to do with user experience, eliminating support headaches and security (order may be different, but these re the reasons).

The fact is your dream device would appeal to the same people who buy desktop Linux machines now. They exist, but they are a tiny part of the market. Nobody can stay in business catering to just those customers.


Most people don't see the lack of control over their mobile devices as a problem. Instead, they see it as a good thing, because their mobile devices are a lot more worry-free than their computers.


It's not just a political issue -- I agree that most people don't care about that stuff. It also grossly limits what you can do.

In practice this means that PCs and their unlocked OSes will continue to hold onto their market niche until or unless mobile bridges that cap.


What about Ubuntu and Firefox? Those are uncrippled, I hope.


Not the same thing.

In 5 or 10 years dockable tablets are going to be every-goddamn-where, especially in business. It just makes sense, and is too all around practical. And for most computer uses, even "intensive" ones, it's perfect. You get portability plus productivity in the docked configuration plus huge economic benefits. Tablets are mostly just screens, batteries, and a handful of chips, all of which are super amenable to economies of scale in manufacture. Tablets are going to be cheaper than dirt eventually, and because a tablet can be a self-contained computer it'll tend to be the default computing choice. The biggest thing missing today is primarily good software.


I don't believe you are truly understanding the potential. Nor is that even close to proper analogy. You are presuming that all of the desktop software will be running on the mobile device, which will need all this power and can't possibly handle it.

I would instead focus on the work done with virtual machines. If instead I had a subscription service to access a virtual machine that had the ability to run any application I wanted, streamed to my mobile device that would then display it anywhere I wanted. My mobile device could connect me to any amount of computing power I need (in reason and with a large enough budget).

Why on earth would I buy this whole separate machine to do this? My personal computing device that I carry around with me everywhere could allow me to perform any function possible, I could have a full desktop computer anywhere I wanted as long as I have a internet connection and a screen.

Gaming could take place anywhere as well. You wouldn't need a gaming rig, the processing power would be handled elsewhere whilst your device handles the graphics processing and streaming.

Internet speeds will have to increase exponentially, but are we really that short sighted to state that personal computers will never be replaced by mobile devices? Yes it may not happen tomorrow, but it will come


It baffles me. Look at the cost of components for any smartphone. The cost of a full-fledged ARM SOC is, what... $20? The cost to turn any such docking station into an actual computer is basically trivial compared to the total cost. You can sync storage over the network without any need for a dock. Why on earth would anyone get a phone dock, rather than a separate machine?


"So the question is, are there large untapped areas where a phone could be used to interact with ones environment? What kind of day-to-day things could be enhanced with internet connected software?"

This is why I find machine learning and optimization such fascinating areas to watch. At a certain point, we may reach the practical limits of what human gestures, commands, and requests can tap into or do. The machine (or rather, the distributed ecosystem of machines) becomes more and more important in automating X, suggesting Y, and predicting Z.

I enjoy the prospects of VR and AR, especially in an omniconnected world. Those always seem like interesting use cases for a smart(er) phone. But I'm a lot more excited about the non-UI advances that the "internet of things" can bring us. When we free ourselves from the limitations of human comprehension, human attention span, and human neurological heuristics, we can do so much more. To me, the "large untapped areas" are all the things we won't have to tap to access (terrible pun intended). Before we can get there, of course, we'll have to connect all the devices.

At the risk of sounding hokey, naive, or unapologetically futurist, I look forward to the day when kids will say, "Wow. When you were my age, you actually had to touch things to make them work?"


Gestures are much less efficient than using a mouse or touchscreen, gestures require more muscles and movement and are less precise. Voice commands beyond the very simple stuff is an AI complete problem. True AI is much further away than we think. And when it comes it will be so deeply weird and also mind-blowing that asking it to buy us plane tickets via voice command or whatever will be the last thing that we would be worried about.


How about eye?


Right, and on your last point, that's almost exactly what the NFC industry has been trying to do for years. Most successful mobile ticketing deployments seem to use the barcode-a-like on a screen approach thanks to NFC not really getting very far. It will be curious to see if Apple manage to get any traction here.

Obviously flesh blood is a good thing, however, this problem space has been thoroughly explored.

The real unexplored area is that few people have noticed just how insanely powerful the GPUs in these devices are, but again the problem is in working out what they might be useful for, especially given the trend is for mobile "apps" to really be trivial front ends for web services.


especially given the trend is for mobile "apps" to really be trivial front ends for web services.

Yep. After doing mobile for a while you start to notice that most apps are just listviews hitting REST endpoints. Not exactly earth-shattering technology.


Agreed. Except I think proper styluses/digitizers, like what I gather one gets with the Surface Pro, and I enjoy on my Samsung Note 3 hold much better potential than multi-touch (there's a reason why artists and designers have been using digitizers for a long time).

Keyboard for text entry coding, digitizers for design/art/photo-work and possibly (multi)touch for richer, Smalltalk-like UIs. I've always thought three-button mouse weren't such a great idea (ergonomically) -- but a lot of the same things that work well with them (Smalltalk, ACME), should work fine with multi-touch -- as long as we evolve the GUIs a bit to take proper advantage.


Clip Studio Paint has a really good touch UI. It doesn't replace Photoshop for photographers, but for illustrators it certainly acts as a replacement.

I have had an iPad since the first version. I also have had various touchscreen "tablet" PCs prior. The problem is not the hardware now its the software -- and the software has gotten so, so, so much better. I can do real work from a tablet and a phone. The best practices devs first discovered and now proliferating more widely. That takes time but we are seeing the results now.


I think there is u between two different concepts: 1) mobile will replace existing uses of technology; 2) most of the growth of technology will be in mobile.

The former is almost certainly false. I'm not going to be drafting briefs on an iPad any time soon, nor are CPA's going to be poring over spreadsheets on iPads. On the other hand, the proportion of overall technology users that need to do these things is shrinking because of all the new users coming online who use technology for consumer and social media purposes. E.g. there are far more kids using tablets and phones, who never used a desktop computer before, than there are CPA's hunkered down in front of giant Excel spreadsheets. So the latter is almost certainly true.

A good point of comparison is the 3D graphics market. Initially, it was primarily used for CAD, etc. But consumer 3D exploded, and because it was such a bigger market, all the R&D effort migrated in that direction. Workstation users still exist today, as many as ever did, but now they use re-purposed consumer hardware.

I wouldn't be surprised if the same thing happens to people who use desktop and laptop computers. I imagine I'll still be drafting briefs on my Mac 20 years from now, but my Mac will probably be re-purposed mobile technology.


>The former is almost certainly false. I'm not going to be drafting briefs on an iPad any time soon, nor are CPA's going to be poring over spreadsheets on iPads.

You clearly don't work for baby boomers. My partners love that shit.


> But for a lot of use cases small touch screen devices are simply inadequate.

The number of use cases is less important.

What are the most common use cases?

You're conflating people that use computers as part of their job incidentally, with people that use a computer because their job inherently necessitates one. Refer to this article about the most common occupations in the US: http://www.theatlantic.com/business/archive/2013/04/the-10-m...

Managing emails, customer relationship software, and checking websites are often the extent of how a person uses a computer at their job.

--

> So we find ourselves in the ironic situation of a domain that is experiencing almost unprecedented growth but in which almost nobody is making money except Facebook and the vendors of what are essentially gimmicky slot machine games.

Business facing software never gets mainstream news whether it's mobile or not. It just so happens that most new and popular consumer focused technology is mobile / web.

Making news =/= making money.

Microsoft, Oracle, etc. make gobs of money selling to business and enterprise customers. You never hear about it because it's uninteresting.

In the same vein, you don' hear about business software that runs on mobile. "Make my business software work on mobile" is a booming category of work in software development.

--

> People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers.

In the cases you suggested you propose that it's different. However, they might need the physical interface of a real computer, or the technical power of a real computer, but they don't really need a "real computer"

- traditional input devices (keyboards) are increasingly compatible with mobile hardware

- tablets and cell phones are only getting MORE powerful, not less

--

It's really just a matter of time before the line between mobile and desktop disappears.

Part of what's keeping it there is simply the fact that desktop class hardware from the last 2004 is still good enough to do what most people need to do in 2014


> " traditional input devices (keyboards) are increasingly compatible with mobile hardware"

For some people, it's not the input that matters, or the computing power, but the output. Big, high-res displays are still in demand. I'm not sure wearable displays will ever replace them -- even if Glass gets to be much higher than its current 640x320 resolution, it's a lot more difficult to shift your focus from one part of the "screen" to another if it's being projected directly into your eye.


Glass is not projected into your eye, it is simply a screen placed near your eye, with special optics so you can actually focus on it.


There is a good chance that VR done right for mobile - Samsung Gear via Oculus being the first - will change the game.

I have played a bit with a very preliminary version of "Virtual Desktop" (1) and it is shockingly usable even at the current low res of Oculus

With a properly built out VR desktop that allows for multiple "monitors" or workspaces + mobile VR tech a few piterations out I think it's in the cards that our current Pc form factor dramatically changes or blends towards truly mobile hardware

(1) https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=8...


Steve Jobs had a good quote on this:

"I'm trying to think of a good analogy. When we were an agrarian nation, all cars were trucks. But as people moved more towards urban centers, people started to get into cars. I think PCs are going to be like trucks. Less people will need them. And this transformation is going to make some people uneasy... because the PC has taken us a long way. They were amazing. But it changes. Vested interests are going to change. And, I think we've embarked on that change. Is it the iPad? Who knows? Will it be next year or five years? ... We like to talk about the post-PC era, but when it really starts to happen, it's uncomfortable."


That seems like a very silly analogy Steve made. By percentage, ya more autos were trucks back in the day, but there are more 'trucks' on the road than ever before. From small light duty trucks to gigantic semi's with an army of axles under them we are no closer to post-truck then we were when they owned the road.


It's the same thing with the PC. People look at the PC numbers declining, but that's the sales numbers, not the installed base. People haven't stopped using their PCs, they've just stopped upgrading them.


Best selling car in the US is, and has been for years, the Ford F-150.


Yes, hard to believe by looking out at my parking lot and what I notice on the freeway, but pickups are about an eighth of the market, according to this: http://online.wsj.com/mdc/public/page/2_3022-autosales.html

It's amazing that a "cross-over" is considered a truck, when there's practically nothing in common. At least the SUV shares the same chassis as a truck in most cases.

Going back to Jobs point, I would be interested in some historical numbers. The truck's healthy market share might just be due to the popularity of the SUV.


Developers: We're the Sharecroppers for the Future!


> People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers. As a developer this kind of customer is in many ways a better customer to serve than a teen snapping selfies on a phone.

This is true, but the point is that this is now a very small (and very rapidly shrinking) fraction of what constitutes "computing".

Digital photography - used to involve a PC, doesn't need to now. Casual video editing (which lets remember is the vast majority of video editing) - used to involve a PC, doesn't need to now. E-mail and electronic communications - used to involve a PC, doesn't need to now. Basic productivity/note taking/sorting/keeping - used to... you get the picture.

It's not just that SmartPhones/tablets are replacing some PC tasks, it's that there is a whole new swath of users for whom what might previously have been thought of as computing has nothing to do with a PC.

Think of it in terms of shooting video. 40 years ago if you were shooting video there would be a good chance you were some sort of professional (or at the very least an enthusiastic amateur). Now, if you're shooting video, you're probably just a regular person. That doesn't mean that Smartphones have changed what professionals do or use, but it does mean that professionals are a very small fraction of the video now being shot.

The PC is the same, it's still there and still needed, it's just shrinking in terms of it's proportion of what's being done.


But for a lot of use cases small touch screen devices are simply inadequate.

That's a bit of a red herring. One of my colleagues uses a Surface; the first thing she does on arriving at the office is plug two cables to work with a proper screen and keyboard. Then when she has a meeting, she simply unplugs and uses it as a tablet, which is useful for passing it around, etc.

People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers. As a developer this kind of customer is in many ways a better customer to serve than a teen snapping selfies on a phone.

But in between those sits 90% of the market, which is everyone who works all day with not-that-complex Office documents (certainly stuff that can be handled by a quadcore, 2GB machine) and web apps which offload most work to the servers (third-party or internal).

I may be biased because we provide solutions on top of a web-based, Free Software platform (https://www.odoo.com/), but I believe most of our clients' workers could replace their laptops with tablets + stand without any loss of functionality.


It's worth keeping in mind that there's a countervailing trend though. Conventional laptops are getting lighter and last a lot longer on a charge. The extra bulk of something like a current Macbook Air vs an iPad isn't much but it's a vastly more capable machine.

And, even if we do see an increase in more hybrid devices like the Surface, you can't just blow up a touch screen app to 24". Specialized tasks will still require specialized software.


Conventional laptops are getting lighter and last a lot longer on a charge.

Fair enough. You pay for the extra power, though; you can buy two iPad Air 2 for the price of the cheapest 13-inch Macbook Air.


And it should be pretty easy to get rid of the cables (Airplay + Bluetooth).


> I find Evans' analysis of mobile a bit hyperbolic....for a lot of use cases small touch screen devices are simply inadequate.

Consider his use metonymic and look at the picture on page 28. When you see "mobile" see "extremely personal device that you interact with ubiquitously and almost continuously, with sensors so it senses your movements, listens to you even when you are not explicitly manipulating it, and is constantly connected." Today, essentially the only devices like that are phones.

But his core points are: - You no longer sit down to have a "computing experience" -- it's increasingly part of the fabric of society and life - This will only accelerate and new devices and modes and capabilities will flourish and extend it - This shift is transformational, not incremental. - Almost any plan that made sense a few years ago is now irrelevant.

These are concepts that are so clear that they simultaneously appear banal and yet will go unrecognized by most people even as they are being planed by these "banal truths".


> I find Evans' analysis of mobile a bit hyperbolic.

Spot on. I've been a follower of his for some time now and while he's obviously smart an insightful, he does sometimes veer into hyperbole bordering on know-it-all snark. There's nothing wrong with it, per se, other than that the audience might not take it as seriously as an argument made more rationally.


Well, I'd say you completely missed by a light year the whole point of the presentation. The reality is that the impact of mobile on the planet probably remains understated. There will continue to be an explosion of mobile devices, not even accounting for wearables, sensors, etc. While the desktop remains relatively unchanged for a decode or two.


Of course they will need to do those things. We also still need to process credit card transactions, and we still use mainframes to do it, and IBM still makes a tidy income selling and servicing them. But I don't think anyone would consider us to be living in the era of the mainframe. The point isn't that the old stuff goes away, but that they lose their positions as the center of gravity.


> But for a lot of use cases small touch screen devices are simply inadequate.

Working in the industrial and automotive manufacturer setup, people buying equipment don't give a shit whether a touch screen is an actual improvement for the people on the shop floor. They buy anything that looks like a tablet and has a touch screen, as much as the workers might curse it.


"A bit" ... ><

Seriously, who is this guy?




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