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This type of math-programming-graphics-game mind soup resonates with me very well.

I did mine on a TI-83 calculator, went to visual basic, and then C++/DirectX. Once I grasped sin/cos/tan, I created Microcosm (missle command, angles, rotation as my primary game mechanic due to my fascination of the power of trig, http://arcade.connersc.com).

I feel the same way. You put it in words clearly. :)



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