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This is amazing. It matches the description I read in Michio Kaku's Hyperspace as a kid. Except the visuals, although similar, were said to be blobs. I'm not sure.

I like that the game creates the ability to move through a 4D space while seeing the effects in 3D. The fundamental is great. Also, how a 4D person might move through walls via the fourth dimension. I think an even more interesting angle might happen if a game tries to break the assumption that 4D movement is wide open: put obstacles in the way where a person must use intuition to navigate it by making a 2D/3D map of that space as well. Maybe the game does that, too.



Thanks! Each puzzle is about doing some crazy thing that only a 4D being could do, such as binding two rings without breaking them, or stealing something from a building that is closed from all sides but not in the fourth dimension. We'll show more of that soon.


"such as binding two rings without breaking them"

I can't wait to see that.


Yeah, amazing work, and so beautiful!

What I ended up thinking was how we can always see what's ahead in 2d / 3d (of course, without obstacles), and how we cannot see anything in the fourth dimension in this particular world. Could this ability be somehow recreated for 4D? Looking ahead/behind, being aware of what's happening "nearby" on the fourth axis?

Very interesting, look forward to more news about this game!




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