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The whole point of bitmap fonts is that they're designed to be used without anti-aliasing. There's no blur.

Examples:

https://github.com/Tecate/bitmap-fonts

If you're on 4K you can simulate how they look on 1080p with 2x integer nearest neighbor scaling.



Too bad I can't bitmap-font UI elements. Being able to scale those freely (my DE allows it by a float value that is currently around 1,65) without too noticeable blur is my most important reason for a high resolution screen.

The by current standards normal sharpness is nice too (1080 screens aren't really blurry, they're pixely).




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