I had commercial success in art at the humble age of 23.
Not only were my paintings respected and collected by accomplished and wealthy individuals, they formed commissions for years to come. My success was the result of an obsession with craftsmanship and clever word-of-mouth marketing.
Suddenly, one day after insisting on meeting the deadline of the expensive commission, I had a headache and my nose was bleeding. Fortunately, it turned out to be a minimal problem as a result of stress.
I stopped painting for a month and went to rest in the mountains. There I discovered that, influenced by success and the pursuit of perfection, I had lost the most valuable of my talents.
To enjoy the process.
I then vowed to no longer let the need for material success and validation come before my need to express myself visually and feel enjoyment of the freedom to change my artistic style or experiment without direction.
I returned the prepaid orders, apologized for the disappointment I was causing, and moved on.
Not only that, but I realized that I would have to work another job if I wanted to keep the purity of the process for myself.
I began in graphic design, moved to web design and started a web solutions company.
And when my friends ask me to this day: How could you turn your back on your successful art career?
I answer them:
I don't paint for you. I paint for myself. It's part of my life.
A place where there are no compromises, no demands, no expectations, no projections, no assessments, no tasks, no metrics, no applause and no glory.
What you said at the end deeply resonated with me. I made a similar decision regarding music years ago and since giving up all aspirations of commercial success from music, the quality of what I am able to create has blossomed - and then tanks again the moment I so much as THINK of making a track to put up for sale.
So I came to the similar conclusion of playing only for myself and my family, and I am much happier with music as a result.
I recommend to anyone working on talent-development to try, the next time inspiration strikes, creating your next piece of art for an audience of one (Self) and see what happens. The results may surprise you.
> I don't paint for you. I paint for myself. It's part of my life.
> A place where there are no compromises, no demands, no expectations, no projections, no assessments, no tasks, no metrics, no applause and no glory.
> A place where I am happy.
I have immense respect for you. I did something along these lines too: switched fields so I could write software for myself. The same reasons you listed resonated deeply with me.
Can you elaborate a bit? When I have a project I'm really exited about working on I'm productive and it feels great, when it's something I have to do for the business but I don't love the project, I'm slow and doing the work is a grind.
So, I think about how I could only write the software I want to write a decent amount.
I feel the same way. I have attention deficit disorder: it's really hard for me to concentrate on "boring" tasks. However, I actually have hyperattention when it comes to stuff I find interesting.
I've been programming since I was 14, I really love computers but the business aspect really turns me off. I can do it well if I need to but it just doesn't interest me like the operating systems, programming languages, virtual machines...
So when the time came for me to choose between a career in technology or something else like medical or law school, I chose something else. I'm somewhat comfortable now, still developing my career. I come here every day to read and talk about technology and sometimes I'll even publish a project on GitHub. Still wonder what it would have been like had I made a different choice.
I have learned to love the grind. The grind/business part gives me the resources to paint or do the things that I like. But this is personal, I don't have a universal solution.
All of my colleagues (at the company) share the same mentality, we all work for money/resources.
Most of us don't use any form of enthusiasm or emotional projection on a business task. We use a craftsmanship approach towards a product building. We strive to produce quality. It sounds banal, but it's true, and it works for us.
When I have a project I'm really exited about working on I'm productive and it feels great, when it's something I have to do for the business but I don't love the project, I'm slow and doing the work is a grind.
This is completely normal. There is a conflict between what you know on a deep level and the false consciousness you are required to uphold, and that you do uphold by completing the work.
The ground truth is that, even though your boss probably isn't a bad or mean person, he too has a boss, who has a boss, and following the chain one almost always finds a vested interest in a corrupt status quo whereby a small set of hereditarily connected rent-seekers who stifle progress and don't care about anything but expanding their own wealth and power.
You can make money by collecting small donations from normal, decent people, but there aren't that many to go around, because the fact is that normal humans have almost no economic freedom. Modulo a rounding error, all money is blood money: it comes either from wealthy people and corporations who have evil intentions, or from governments that might have decent intentions but have been corrupted by evil psychopaths from the private-sector elite.
The fact that rich people are paying us to do something is as strong a signal as there could be that what we're doing is poisoning the world, possibly in a way we don't fully understand. Plus, any time we do something as a subordinate, we know that if we perform too well, we are sending a signal to people who are humiliating us (even if in a superficially professional and kind way) that treating us as subordinates works, and encouraging them to humiliate us even more.
The only reason the system doesn't collapse in an afternoon is that we're indoctrinated into bourgeois false consciousness. But something tells me you knew that already.
> one almost always finds a vested interest in a corrupt status quo whereby a small set of hereditarily connected rent-seekers who stifle progress and don't care about anything but expanding their own wealth and power
This is not the response I expected, and doesn't even really speak to what I asked. "How did you work more on the things you wanted to?" doesn't mean I expect to somehow magically only ever get to do what I want.
"Rich people paying us" automatically equaling evil is just such a weird thought. There are 7 billion people on the planet, and someone's got to do the work of keeping them alive, and most of that work is not going to be fun work someone wants to do.
That's reality. We're already lucky we get to write software instead of cleaning sewers or whatever. You can debate how necessary a lot of the jobs that exist are or aren't, or how wealth is distributed in society, but the fact that jobs exist that people don't really want to do isn't the result of some evil conspiracy cooked up by a cabal of rich people... it's just physics. Someone has to grow the vegetables.
If I paid you to garden tomatoes for me, is that "a signal" that I'm "poisoning the world"? If you don't like gardening, but I pay you enough that now you'll do it, does that somehow make me evil?
> The only reason the system doesn't collapse in an afternoon is that we're indoctrinated into bourgeois false consciousness.
The reason is that very few people prefer farming over their current jobs. No need for the poor-vs-rich demagoguing. What does "bourgeois false consciousness" even mean?
You're proposing a false dichotomy: that we either go back to an agrarian lifestyle or accept the status quo.
Technology is a good thing. Industry is a good thing. We can keep them.
What we don't need is the ruling class. They take the lion's share of the resources, and they don't do anything useful to justify what we pay to subsidize their pampered existences. We can rip them out and things will still work.
Rip them out and then you'll just have a new ruling class. It will be the next layer down. Humans are not equal. Most strive to accomplish things. Put those two together and it leads to unequal results.
What false dichotomy? Either you are within the hierarchy that is humanity or you go (relatively) independent, meaning you need to produce your own food at the very least.
Instead of hating humanity for what it inherently is, maybe your anger comes from an understanding that the rules aren't fair. So maybe propose that we should strive for a world where the laws are fairer, so that people can feel that their efforts are not in vain and that they're not being taken advantage of.
>They take the lion's share of the resources, and they don't do anything useful to justify what we pay to subsidize their pampered existences.
That sounds like ideology without logic:
"They take the lion's share of the resources" -> Actually, they earn it based on the current set of laws, through some variable amount of effort.
"pampered existence" -> No need to name call. We all have different circumstances in life. Don't worry, those people you hate have their own problems and their own stressors. They're just different than yours. Just because they have plenty of food and shelter doesn't mean their lives are all smiles.
"subsidize" -> fix the laws or whatever is causing the subsidizing, if indeed there is subsidizing. Hating the players is not productive.
"they don't do anything useful" -> they run companies, they run the government, etc. Those are useful things.
That’s a beautiful story. It’s so good that you found peace.
I have a child who is enormously gifted and could probably follow precisely the same career path you described. I fear/hope that child will make the same decisions you did.
I have no kids and cannot reflect on the fear/hope part.
Life is too complex to be predicted in general, we choose our own path alone.
All that can attest to is that in my darkest moments, painting has given me a shelter and hope. When I paint, I completely loose sense of time. Actually, after some hiccups to this day I use an alarm to limit my sessions.:)
Thanks for your request, I am working on a show (series of experimental paintings) but I have a principle of not sharing on HN personal stuff.
In this way, when I speak here, I have no filter and no self-censuring mechanism is applied.:)
Every parent hopes their kid will pursue their dreams as a hobby while learning to code. Speaking as a parent of two such kids, good luck with that. Sometimes it happens, sometimes it doesn't.
> the nature of [needing to put bread on the table] is energy depleting zapping any creative juices needed for the concentration and initiative to produce content. Let alone something of high-quality that doesn’t exude fatigue.
> I don't paint for you. I paint for myself. It's part of my life. A place where there are no compromises, no demands, no expectations, no projections, no assessments, no tasks, no metrics, no applause and no glory.
That sounds idealistic to the point of foolishness. The end result of your decision to quit art was that you had to get a job as a graphic designer. Doesn't that achieve even less of your vision?
A lot of people encounter this same dilemma: "do I want to conform to an imperfect system in order to stay in my chosen profession, or should I quit?"
By choosing to quit, you are giving up all of your leverage. You will be replaced by the next "yes man" who doesn't share your vision. If you stick with it, you can continue to nudge the system in the direction you want.
There is nothing in the laws of nature that require "rational actor" application of leverage. Money does not buy happiness. It seems their previous job directly conflicted with their stated goal of expressing themselves, and the new graphic design gig does not. To me that achieved quite a lot.
Correct. Creating design and products serves others. Painting is personal.
In my view, this is the difference between art and design. When creating art, I share my personal vision and emotions. Design is 'function over form', the goal of design is the UX and achieving a set of goals. The successful design/product is free from the designer's and creators egos, its purpose is to serve.
You can use artistic tools and interpretation in graphic design as a medium, but you must deliver a balanced result within a set of rules and goals.
Practice towards what goal? To be the next Banksy? To be a millionaire?
In my experience, practice has a limit. After a lot of hours I can code decently, and my stuff is working, but one of my developers which is in his twenties can outperform me with quality and elegance.
When you have a talent and a habit/routine, you can keep your form for years.
It is like muscle training, every day simple routine is more effective than two days in a week in the gym.
And my goal is to stay in shape and create something meaningful for myself, not to win the Art Olympics:)
Outside of my regular job, I am an indie folk music artist, trying to rise in the local music scene here in Dnipro, Ukraine. Even though learning to be a musician from scratch in my 20s was a hard process that took years and years, by far the hardest part of it was trying to establish a passive income, so I could have enough free time for practicing, performing and writing music.
A lot of my talented peers are so much better then me in all of the music and performing stuff, but can't find enough time for it between regular boring work. Woody Allen said that 80% of success is just showing up, and it seems true. But now I see how a lot of talented people simply can't afford to show up. They are missing open mics and performing opportunities because they can't skip another shift as a barista, they can't find time for rehearsal because of soul killing the low paying bank job. I keep thinking about all the beautiful songs that are left to be unwritten.
I guess the life of artists was always like that - either you are struggling, or you have a source of passive income that carries you through the development years. And I do think that this moment in history is as full of opportunity as it ever was. Still, it was a surprising discovery for me. I really thought that at least at the starting level it would be mostly about who plays their chords better, and it surprisingly isn't.
So it's good for some fields other than performers?
I've met plenty of stock brokers and engineers that skate by on credentials - I try to avoid them professionally because they tend to produce workplaces with exceedingly high demands and low compensation due to the drain they introduce on the system... but they continue to exist.
Heck, HN has many time had discussion on C-level folks who basically revolving door their way from failure to failure and still get huge golden parachutes when they sign on to a new company even though their performance history is trash.
Even fields that require performance can have strong networking requirements. Academia, software, traditional engineering, etc. One’s reputation is rarely purely or even strongly reputation based
Yeah, it's weird. The music scene is as live as it ever was here, along with all other parts of the normal city life.
It's not really a new situation for us. This war continues for 8 years, and all this time the front was about 200 miles from us. During this new phase of the invasion the frontline got a little closer to Dnipro, but not that much.
Regular life here stopped in winter-spring, when we didn't know which cities will withstand this phase of the invasion. Tragically Kherson, Mariupol and many others are lost as of now. But we in Dnipro were lucky enough and life kind of continues here.
There are changes of course. Practically no artist in Ukraine gets paid now at any level. Every single concert is for charity, gathering funds for arms or refugees. And, as with all other life, there are constant interruptions of air raid sirens.
Other than that, music scene lives as usual. People still go to concerts and artists still perform. Predictably a lot of sad sad songs gets written now, but honestly no one really wants to hear them - everyone here gets enough negativity from everywhere else. The best bet is to stick to the happy and hopeful stuff.
I really do wish we had "basic income" in the US. Besides helping out the lowest socioeconomic class, it really seems like this would benefit artists, too.
I'm quite shocked that someone on HN would overlook the absurdly disproportionate to their population of the contributions of the Nordic and Scandinavian countries to the open source ecosystem.
And, let's take a stronger look at the UK, for example. Can you name a few people who were on the "dole"? I can start with J. K. Rowling and Noel Gallagher, to start.
I have heard about only a handful of Finnish artists and entrepreneurs. Nothing remarkable stands out there compared to other countries without UBI or a generous safety net, as is the context of this whole thread ("UBI would benefit artists").
Have you got any data about how Finland stands out in artistic output vs other countries? Or just random anecdotes which can be found even in countries without any welfare.
Inflation was also in service sector (eg. restaurants jacking up prices due to cost of labor). Before implementing UBI, let's have an alternative system for jobs like janitors, restaurant workers, mall/retail workers etc.
> I guess the life of artists was always like that - either you are struggling, or you have a source of passive income that carries you through the development years
Wealthy parents, wealthy partner.
I wouldn't really mind, if I married a girl and she decided after we had kids that she just wanted to be a stay-at-home mom.
And she like paints or something. But that notion also devalues domestic housework, which is just as valuable as typing all day to make ad revenue go up.
But I would still like to think a stay-at-home parent could carve out more time for their hobbies. Particularly once the kids are in school.
Being a music person like me, I totally would love to have classical pianist as a wife and just come home every day to hearing classical piano.
There's a lot of entitlement from "artists" who sit on a moral high horse and expect special treatment because they're "expressing a higher truth" while the rest of us normies toil in obscurity and sell our souls to corporate overlords to pay the bills. Not all artists are like that, and IME the more successful and experienced ones are the least likely to think that way, but the attitude is quite common with beginners who haven't accomplished much yet.
I have more admiration for someone who's laying down cement in 100 degree weather to put a roof over their family's heads, or someone who's putting in the hours massaging mindnumbingly boring spreadsheets to be able to support themselves, or someone putting in overtime at a hospital. The expectation that people must support you and give you preferential treatment because you're expressing yourself never made sense to me. There are lots of other ways in which people make sacrifices, many more commendable.
Being able to express yourself and having an audience is a privilege, not something people need to be shamed into giving you. You always see signs exhorting you to "support your local artists", yet you never see encouragement to support your local roofers.
This is a very odd take and aggressive towards artists in a way that makes little sense.
First, You’re arguing that rational labor input-output, the harder the better, and the resulting inputs it creates into a system, is the highest ideal or something. You’re missing that Art and various abstractions, to include the social sciences have played a major role in shaping history and our self identities for all of human existence (Homer, anyone?). When this missing started occurring is right around the ‘06 tech boom that put engineering and input output above all else, and by extension destroyed out the protected spaces artists could function in. Coincidently, that’s right around the time the world started to lose its mind by finding meaning making via their iPhones. This engineering-centric dismissal of everything that can’t be quantified is the cause of so many social issues. Your view was also directly present in the Soviet Union, fwiw.
I’m not sure what artist insulted you or wherever this take comes form, but you’re really missing some key points of why Art and the resulting high minded artists have existed since the cavemen.
I think the post is spot on. It's not really about how hard is the labor, it's specifically about value produced for others, for which "how much others are willing to pay you" is the best approximation we have.
To me, an average artist/band/... is at best, like an average roofer in the world where there are more roofers than houses - they are unnecessary and should do something else, or admit that roofing or art is just a side hobby. At worst, an average artist/band/... (the kind that the GP mentions, and I've certainly met) is like a roofer insisting that their personal roof that they are building on the ground level over a sand pit is inherently noble.
I think a better example is sports. On one hand, football players get paid a ton of money, by people who presumably consider it worthwhile, for "just playing a game once a week". On the other, imagine every relatively unimpressive rando on deviantart or whatever played football instead, on the same relatively unimpressive level. Do we need so many football players? Sure, they can do it as a hobby, but in terms of social value/making a living, we certainly don't.
Nobody's arguing that roofers should agree to roof for a pittance and come up with some "hustle" like t-shirts or other roofing merchandise in order to enjoy the privilege of roofing.
People do ALL these things with artists.
Labor should be paid, that's true. Trade work is valuable, sure. Craft is a matter worthy of respect, certainly.
But the idea that most artists (outside of a small fraction) are somehow privileged is so far from the truth that it isn't even wrong.
I don't know any roofers, but I know many people from others crafts, including my own; and sorry, but no, people trying to pay with exposure or something cheap like a beer or cookies are everywhere, in most trades.
Labor is undervalued all the time, especially if someone has no experience with it and does not understand the amount of time necessary for getting something done. And if you are young and starting your business, they try to exploit you even more. This is not limited to art. And Internet just intensified this, as now you have not only the cheapskates from your neighborhood, but of the whole world. Though, with art there is also the part that some people are not seeing it as a real job, but only as a hobby or something you do for our own enjoyment. So they are even more willing to undervalue it.
It saddens me that wanting enough time to develop yourself is considered a " moral high horse" implying "special treatment". Personally, I think virtually anyone should be able to get spartan survival with a part time job giving them enough time develop themselves - or work a full time job to live reasonably well. Reading Samuel Delaney's biographical sketch The Motion of Light On Water, the US seemed to offer that possibility in 1962 but today minimal rent in most places requires two jobs.
The same forces that mean those people "laying down cement in 100 degree weather" often can't actually "put a roof over their family's heads" are the forces that keep poor artists for existing in this society.
I think the entitled artists are generally in it for the fame and what comes with it, that's why most of them think they deserve the special treatment, humble artists actually don't care about that at all, they do it for themselves, they just want to do their thing and lose themselves to the process.
> Not all artists are like that, and IME the more successful and experienced ones are the least likely to think that way, but the attitude is quite common with beginners who haven't accomplished much yet.
Lots of beginners in every field think that they're God's gift to whatever it is that they've just started. They're going to change the world, etc. That comes with the territory of being a beginner. Usually they mellow with age and experience.
>I have more admiration for someone who's laying down cement in 100 degree weather to put a roof over their family's heads, or someone who's putting in the hours massaging mindnumbingly boring spreadsheets to be able to support themselves, or someone putting in overtime at a hospital. The expectation that people must support you and give you preferential treatment because you're expressing yourself never made sense to me.
Just because you don't see the hours of training and production that goes into something, doesn't mean it isn't there. I might spend 10,000 hours practicing to spend 200 hours writing a novel that you read in 20 hours. I might spend four years in college and ten years writing a computer program that you'll use once. Lots of artwork is produced as work for hire. That doesn't make it that much different than any other job. A trained professional getting payment for services rendered is how things have worked since antiquity. Michelangelo painted the Sistine Chapel ceiling because he was commissioned to, not just because he was expressing himself
> You always see signs exhorting you to "support your local artists", yet you never see encouragement to support your local roofers.
You see signs asking you to support local roofers all the time. What do you think all of those commercials on radio, television, print media, billboards, etc. are that advertising all of the roofing services?
Roofers produce roofs. Chefs produce food. Artists produce art. It takes labor to produce art, and if you want good art, it also takes years of training and practice. But somehow working to produce art is seen as 'lesser' than doing manual physical labor.
It's weird. It's expected that in most professions even beginners deserve to get paid. But the arts are somehow different. There's this expectation that artists should produce works for the benefit of society (and don't forget, 'art' is much more than just drawing pretty pictures, it's also the vast field of fine art, music, movies, television, writing, and a lot of other media) but that the work should be free. There's this unspoken feeling that since lots of art is easy to appreciate, it must have been easy to create, so paying for it is a waste of money. But have you ever tried to paint a picture? Compose a song? Write a novel? It's hard. It takes time. It can take thousands of hours of practice before you make anything good.
It's kind of like arguing that a programmer asking for money for the programming work that they do is somehow shaming people into supporting them for typing all day instead of doing real work that commands real pay like bricklaying or cattle ranching.
>But the arts are somehow different. There's this expectation that artists should produce works for the benefit of society
its kinda good that it is expected that way. art is placed at the level of love. u dont want love to be offered on the market. somehow that feels wrong even when its legal (eg., prostitution) and serving some purpose. artists need a society that appreciates that creativity is a gift and its source is mysterious. the society would then allocate a certain % of income to support the arts. but we now have a society that is each man for himself in a dog-eat-dog world.
DALL·E 2 and co are pretty neat, but the output mostly sucks as art. Good art comes from somewhere, having provenance in person, place, culture, and time. Really great art can be quite moving, and I've yet to see anything AI generated that elicits more than a chuckle or a mild "huh neat" from anyone who doesn't know why it's technically impressive.
It's quite simple to verify your assertion. Someone should show people some pieces of art and ask them to rate the quality of each of them. If the rating between human-made art and machine-made art doesn't differ significantly, then we can comfortably say that there is nothing special on art produced by humans. I think I know what the result will be, but hopefully some researcher will carefully investigate this issue.
This operates on the very narrow view that the only value of art is its aesthetics, and that art can be measured against objective ratings.
I value art because it communicates something from an actual human being, like an exchanging between consciousnesses. When I can derive the choices of an author or photographer or any other class of artist, I find a mutual perspective that, at the root of it, makes me feel understanding and understood.
This article (posted here a few days ago) has a great argument on why AI art isn’t art:
Yeah, we do enjoy that human connection / communication. That's why I think we will see a lot of artists using AI to generate their art and then sell it as if it were their own and assign some deep meaning to them.
You’re talking about a question of taste, and I’m sure you could find a group of people and some samples where the group prefers the AI generated images. That seems almost tautological.
There’s more to art than the mere appeal of an image to random people. Some great art is disturbing, but it is emotionally resonant. No doubt some of these AI images are quite neat to look at, but they’re basically assemblages, high tech collages. It’s a futurist parlor trick.
Philosophically art requires consciousness and a conscious will to express something. These AIs aren’t conscious and don’t make art.
I don't think you understood what I was saying. It's not about taste, it's about being able to differentiate between human and machine made art using whatever metric people have about what constitutes good art.
I think you’d be hard pressed to find a group of people with minimal education in art who couldn’t reliably pice out the AI generated images. You might be able to trick them with abstract images or things intended to look like computer generated art that doesn’t have a complex or human subject matter.
Frankly humans and animals generated by these things look like blurry trash or are wrong on details in a way a human wouldn’t be, even intentionally. I’ve yet to see examples that don’t look kind of shitty.
I just spent about 15 minutes scrolling and I’ll grant that the best 2 or 3 examples are better than the low low bar of some random crap on the social network of amateur art. Even those have weird artifacts and an utterly odd quality that feels inhuman.
The best looking ones in general feel like banksy painting a character into a flea market painting, collage.
Maybe, but also maybe not. They don't really "understand" context and they don't know what something like Dutch Realism means, and they can't engage in artistic conversation with other artists. They're inherently derivative, and the output is only digital. A real painting has texture, brush strokes that rise off the canvas, and so on. Sculpture has tool marks, imperfections of casting, and little accidents related to their physicality.
Again, this shit isn't art it's images with mashed together elements built by a system that has no sense of what it's doing. It's cool and all, but at best it's a pale imitation of a thing.
I can see Dall-E and co lowering the skill level required to accomplish some artistic tasks. Specialisation and delegation were part of the artistic creation for centuries. AI can do some mundane tasks reasonably well (e.g. shade a volume or draw a character in a specific pose). This should lower the barrier to entry and allow new artists with a different training and background to create in new ways. Sort of like some electronic musicians do not know to play an instrument, and rely solely on hardware or software to actually trigger sounds.
Sure great. Everyone loves to punch high dollar contemporary abstract art sales. It’s a pretty well worn and boring critique of a narrow corner of contemporary art.
My point still holds that anything vaguely representational looks kind of bad and has an uncanny quality. It’s clear that the trick is a kind of collage in most of the images I’ve seen.
There's nothing particularly magical about craft. Craft is a process that most people can learn. But art is not craft. The magic of art is in the artist's taste and personality.
Until AI has a sense of good taste and can carefully blend multiple styles into a new genre, the human cannot be replaced. And at that point we're basically at the singularity.
It's never been about the craft. A lot of people can draw and paint in this world. People pay more money for art because of the individual behind it and its provenance. AI generated content will probably remain relegated to stock imagery or cheap mass produced prints sold at retailers.
I partially agree when it comes to music and painting. But when I watch a movie, I am not that interested on who wrote it. The same with books. I just want to be entertained.
Well then your tastes fall into the cheapo mass produced prints at Target category for movies and books. Some people do care about the provenance of a film, and watch any movie that comes out from a director they fawn over, for example.
Yeah, but programmers aren't trying to justify higher pay or claim they deserve some special treatment because they are "expressing themselves".
Programmers are simply paid what they get paid because businesses they work for can make up that cost (of paying programmers the salary) with profit multiple times over, using the work produced by those programmers.
> Yeah, but programmers aren't trying to justify higher pay or claim they deserve some special treatment because they are "expressing themselves".
Yes, and no. There are entitled developers who think they deserve more than the average worker. And there are those developers who delve into their "Devine art" and are cranky because the world does not appreciate it. Usually those people are to be found around the more exotic languages it seems.
Art and IT have a big intersection from my experience. And majority of people in IT and also art are not entitled, nor are they on the Divine Train. It's just that as an outsider, you barely encounter those people, because of which it's harder to get a good picture of the art-scene.
Exactly, the markets are clearing just fine with programmers being paid what they are, given the sort of leverage businesses are getting out of them. The same cannot be said for art, the supply is vastly outpacing the demand, especially in light of the power law nature of art and entertainment consumption.
But, to +1 the other poster, programmers can be just as deluded as anybody else about their own importance, we don't have to indulge that either.
The distribution is different. The median programmer provides much more value than the median artist. Additionally math/cs skills apply much more broadly than art skills. The entertainment industry would be much less leveraged without the tools we built for them.
Well said, harsh, but the truth. Expression is obessive to self because its unique to you. A lot of artists expect their expression to be universally profound and expect society to reward them for their contribution. It doesn't work that way. High art world is basically tokenization of wealth and a medium to transfer (ahem..launder) money from one party to another. It is deeply memetic, a value of piece of art is dictated by how much mimesis it embodies amongst the wealthy clan of art collectors and critics. Artist is sort of a secondary artifact here.
I hope anyone who wants to pursue the arts doesn’t let pessimists like this discourage them from expressing themselves in the ways they love best.
I can say from experience that becoming a self-employed artist is possible, but not easy or quick.
My path was to find a full-time job that used different parts of my brain from my art. I used my limited free time to brainstorm, create, and publish whatever I could make time for to slowly build an audience for about a decade.
Eventually enough folks discovered my work (and found themselves jobs themselves that allowed them more discretionary income) that becoming a self-employed artist became feasible for me.
Over three-quarters of my revenue is direct audience support like tips or Patreon. I make enough for my kid to have opportunities my parents couldn’t afford for me—while determining my own schedule and being more available to her day-to-day than my dad could be either.
I acknowledge it’s a gamble to buy supplies and spend time to make something, publish it, and travel to meet your audience a few times a year. I admit I’m lucky it paid off for me. But it isn’t as near impossible as the author makes it out to be.
> I hope anyone who wants to pursue the arts doesn’t let pessimists like this discourage them
I would call it realism, not pessimism.
> I can say from experience that becoming a self-employed artist is possible, but not easy or quick.
Congratulation on making it, But that's the survivorship bias the article mentions. For every one like you, there are a thousand who did not make it, and will never make it. Should they stop trying because of this? Nope. But should they be aware of this and not bet their whole life on their art? Definitely yes.
There are far too many people living in the decision that they just need to make an attempt or hustle for a short while, and they will swim in money and fame. And too many of them invest their life, money and future into this. I know some of them, and have seen where it ends. Realism is not pessimism, it just keeps you away from the darkest parts of life by pointing at darker parts.
I think some of the best advice you can give folks who are looking to pursue arts as a full time career is 'don't do it'.
It's incredibly difficult, and not at all like arts as a hobby. I think it is terrible advice blindly telling folks to pursue arts because it makes it seem reasonably achievable, and sets people up to waste far too much of their time becoming miserable with real consequences for themselves and those around them.
If someone is discouraged by the "don't do it" advice that easily, then they were likely not going to be making it their full time employment.
And the folks who have the drive and determination to see their goals to the end that aren't going to be dissuaded by some random person on the internet or at a conference telling them they are going to fail.
Robin Williams had advice like that all the time, and along the same lines I really thing Cal Newport's 'So Good They Can't Ignore You' is incredibly beneficial to anyone at the beginning of a career path.
Or write you first few books, gain a following using social media, and then decide whether you want to make it a career based upon your previous success.
I know a person who makes upper 5 figures at her day job and makes about that much writing zombie romance novels (as in, the main character falls in love with a zombie) for online publication. Clearly, it's her niche, but it's also a hobby that she's been able to buy a house with.
I am active in non-professional theater, and a lot of people come through my group with the hope of becoming professionals.
My advice to them is that if there is anything else they can do, do it. Being a professional actor is miserable. The odds are it will fail entirely; most of the remainder will barely make subsistence.
Much of what I do is to provide a place for people to be genuinely creative in ways that they couldn't afford to if their living depended on it. We get to take artistic chances that please us. You don't get that if your livelihood depends on it.
A few people have taken my advice and concluded that they needed to do this. Some have had minor successes. Good for them. Others tried and discovered that indeed, it was not fun and not good for them, and they left. None, fortunately, are starving, convinced that persistence is the key to success because they read it on a motivational poster.
As a long time theatre professional, all theatre is non professional. Or rather, it's not a business, and therefore there's not an avenue to success.
All theatre, even (and especially) Broadway exists only because rich people funnel free money into it. Regionally as donors, and on Broadway as "investors" who almost never make a return.
It is a rich people's hobby and for those who do make a career out of it, it's lottery winning odds to be middling comfortable. One percent of one percent become well off.
You may also notice, as an audience member, that it is almost universally terrible entertainment. It just sort of shuffles on through the centuries with an occasional Hamilton and lots and lots of wealthy networking opportunities.
Hi Ahmed, I want to read your piece, but your opening sentence needs some work:
>Us denizens of the Internet have become familiar with concepts that were foreign more than a decade ago, one of the most that causes the most influence is going viral.
This is largely unintelligible and, as a writer, I think something you should consider making more concrete. Otherwise, you run the risk of leaving your readership confused and, ultimately, not reading your work.
People need to be able to receive constructive feedback and improve, without feeling attacked.
I did not detect snark, or superiority in this feedback comment. Instead, it seems to genuinely attempt to offer constructive feedback.
The parent pointed out a specific fragment that needs re-work, which is an actionable item for the OP. Perhaps it could have been framed more positively, but constructing a place where people cannot offer direct, actionable feedback is quite unhelpful for all involved.
I'm mostly on your side, although the specific phrase "I want to read your work but..." [your opening sentence isn't good enough for me to grace your article with my superior writer eyeballs?] is perhaps problematic.
Otherwise, I agree that it appears helpful and applicable.
No, throughout the article there are major hallmarks of underdeveloped English writing mastery, and overall the whole thing is a bit more florid than it is clear and to the point.
There have been a few Spotify-clone studies that showed 70-80% of musical success was attributable to "quality" but the ranking of the top 10-20% was essentially random ("luck" to use the author's word). Now consider Dall-E and other art-making tools. If it becomes easier to make quality art, then the luck factor gets much more important, because the baseline quality is higher. So one can ask whether e.g. the Mona Lisa got famous because it was one of the few quality works of its time. I expect that if someone made a similar-quality painting today they would probably have to sell it on the street. The trend is that art's value goes down but at the same time quality art becomes much more prevalent. Meanwhile economic success becomes even more random.
This phenomenon you mention is interesting in other disciplines and topics. The gradient of power law distributions across many measurable spaces looks the same.
There is a steady, near linear association with “quality” (no matter how you abstract this definition), and then the more exponential gains are typically exceptional instances with more unique circumstances for how they were measured along this portion of the curve.
Another widely measured example is income. Most people have jobs with increasing pay commensurate with market demand, but the top have exceptional combinatorial factors involved: e.g. they are BOTH highly skilled AND own a business or have some obscure high risk job, were an inventor of something, receive substantial trust fund income, etc.
The more boring way of stating this is… exceptional results are by definition exceptional.
One thing that interests me about Dall-E and other art-making, is, I wonder if it will eventually lead to individuals making their own high-quality animated feature films and "triple-a" games. Will these tools get to the point that an individual can make a unique triple-a game in their bedroom?
Well, there are already high-quality films / games by small teams with no external funding, like https://www.youtube.com/watch?v=LsGZ_2RuJ2A, Braid, and Celeste. But for long form stuff like these, the tools don't matter as much, it is more like writing a novel where the key is to get something done every day. The main issue is perseverance - a tool dropping the workload from 100 days to 10 days is nice, but it doesn't change the fact that most people will get bored and give up in 10 minutes.
I'm pessimistic. I see DALL-E and other generative algorithms as akin to the camera (or video camera): they are powerful new tools for creating art, and their full impact on the art world remains hard to foresee. But what is clear is that AI-assisted art will become a new medium, and "triple-a" games may just shift to being produced by teams of professional experts at using the new tools.
In fact, the Mona Lisa didn't become an iconic painting to the general public for a very long time.
But, in general, while there's a lot of variation in musical styles/art styles/etc. that a given person likes, I find that there's fairly broad agreement that an expert list of, say, the 50 top classic rock songs are pretty good--among people who like classic rock even if they might disagree on the order.
Yeah but the "classic rock" phase came at a particularly unique time in history when hegemonic record labels and focused their efforts to popularize a very small cohort of artists. And cheap broadcast technology and syndicates made uniform radio the cheapest form of entertainment in human history. I can't say it enough. Mid 20th century America and Western Europe are one of the mlst unique media landscapes in human history.
Monopolistic mass media which reaches hundreds of millions of people is weird. Like most of the mid 20th century we should be cautious about using it as typical of anything.
I could make the same statement about classical music, opera, ballet, film, "oldies," folk for at least some subcategory, etc. and I think it would still be generally true.
Our perception and knowledge of most of these things has been filtered through a fairly narrow, ubiquitous and recent cultural criticism.
What's more, the canonization of these thinga has caused our modern media to refrence and reflect them. Meaning we likely have a predisposition towards them as their structure and tropes are familiar to us. Your popular measure of quality is terribly tainted.
How much time have you personally spent digging into obscure classical music or have you mostly listened to the cannon? I can say I certainly have stuck to the big names. But the big names of today weren't universally heralded in their time. In fact the reputation of art changes with the time.
It got famous after it was stolen and “returned.” I know a few art nerds who are convinced the one we know is a fake and the original is lost/destroyed.
Precisely there are some old studies linking popularity in music (as a metric for success) to blog posting about the given songs in that field/niche. It turns out that luck could be just money, media press or just a good network.
Per this thread, apparently some engineers really dislike artists. I wonder if this is because artists and engineers both claim expertise in the meaning making process - a painting, or an app. I make my paycheck via that meaningless tech money like most others here, but that aside, I’m under no illusions that I’m doing much beyond solving crossword puzzles for high pay and providing for my family.
Every time tech wades into high minded ideals for its products, it seems to find ways to destroy the thing it’s helping, or put another way have extreme negative externalities. Oil and cars connected relatives via ease of travel and caused what looks like one-way pollution. Facebook and Twitter connected people and then did <wave hand, all this>.
I think engineers selectively ignoring the above for a long time is a source of extreme disgruntlement later career, and maybe why the artist hate exists?
I have never heard of a piece of world changing art have the same negative externalities, or really any lasting negative externalities, as world changing tech.
It seems to that by artist or author, the blogger is referring to being paid for original self-expression. If you are willing to compromise on self-expression, that seems easy enough to earn a living wage (e.g. in advertising or gaming, or as the blogger's profession of being a technical writer).
It seems obvious to me that hardly anyone primarily cares to pay for the self-expression of any other, except perhaps for their close ones. With media, the market pays primarily for aesthetic value, communicative ability, branding value, socio-political expression, store of money, etc., rather than for the self-expression of the author.
Nobody else really expects to get paid for self-expression itself; on the other hand, most of us commission others to express ourselves, e.g. in fashion or decoration, or at the very least in our own materials and time for something that has no value to others. So it seems privileged to me to expect to be paid in a sustainable manner for primarily doing something that most people have to pay others for.
> I have never heard of a piece of world changing art have the same negative externalities, or really any lasting negative externalities, as world changing tech.
My first guess is that this is because "the art experience" is far more transient at the individual level. With the introduction of, say, WhatsApp, there was a paradigm shift in how we're able to contact people around the world and it doesn't go away. Even the most provocative piece of art is only experienced in the moment and maybe, maybe, causes you to reflect on your perspectives for a little while afterwards.
"artists" are just exploiting human tendency to navel-gaze and socially signal sophistication, producing nothing of value except perhaps the circuses to keep people from finally eating our masters alive.
I don't understand why somehow lots of people are discovering the economics of art as if it's some new situation, when the notion of the "starving artist" has been around for ages.
Rewards in creative fields have always been distributed on a very steep pareto curve, and the expected financial ROI across all aspirants is non-positive. This situation isn't some new development of the internet age.
Underrated piece. In many creative or specialized subfields, some of the best work is being done for peanuts or being given away. Prices are generally thought of as ruled by supply. demand, and product quality, but inferring the latter from the first two really only works in terms of commodities that are relatively fungible.
Preferential attachment is a large and underappreciated (by most) factor. You could do experiments by uploading the same piece of media under different accounts, both within and across platforms, and using aggressive promotional strategies for one as a kind of A/B testing. One will perform much better than the other.
Then follow up with the opposite approach; add another piece of media, and have the less popular account use the more aggressive promotion strategy. It might still do less well, as there can be a halo effect from the previous success.
Reciprocally, historically this is nothing new. Fame begets adoration. Mona Lisa became famous painting and hence valuable only by the publicity created due to it’s theft. Without the publicity it would be exactly the same painting, only not as valuable.
There are several effects at play affecting an art pieces ”market worth” and ”quality and skill of the art” is only one component.
Of course it does. There are some very skilled musicians who are extremely popular, and also thousands of entirely interchangeable boy-bands and girl-bands and what not that have hits as long as a large PR machine is there to market them, and as long as they focus on milking their celebrity.
Making money in music isn't that much different from making money in tech. This very day there is/was a post on the front page about Adam Neuman(sp?) getting bankrolled yet again. Why? Because he is described as the world's greatest pitch man.
Likewise, crypto. Who's making money? The smartest programmers? or the people who know how to promote their projects?
The article is spot on. To a degree, the world has decided that it's actually not interested in high quality / long form content at all. I want to unpack that brutal statement a little.
Distribution: Completely broken. Wherever you look, algorithms are gamed by a small group of people knowing how to play the game. It's incredibly demotivating to see mediocre grifters constantly winning, whilst people producing far better content get no traction.
Winning is not winning: say you get lucky and do have a little hit piece, imagine 100K likes. This typically translates into very little meaning. Hardly any new followers, only low quality comments, no real "conversion", donations, etc. The engagement "success" is very inflated.
Saturation: People are already on their max screen time, the difference between your awesome work and some lesser work is tiny as it comes to what consumers will do, which is not much at all if everything is endless. Hence deep engagement becomes almost an impossibility. This "Tiktok-ization" of the internet makes this even worse.
Popularity: In big spaces where the masses hang out, you're subject to popular taste. A cute kitten will outrank your very best work.
Monetization: pretty much nobody will pay for anything even if they directly and deeply engage with your works. Typical donation rates are 0.1% of the actively returning audience. Virtually nobody has an audience size to make this meaningful.
So the bottom line is that if you do something high quality, genuinely, out of the goodness of your heart, the internet has infinite ways to encourage you to stop doing that.
If you think all of this is bad, just wait what this next AI wave will do.
Who paid for the great works of music in the period between 1700 and 1918? From such musicians as Liszt, Beethoven, Mozart, Bartok, Handel, Debussy, Bach etc... there were a heck of a lot of great composers in that period. I was analyzing Bach the other day. His Brandenburg Concerto #2 has tens of thousands of notes. That is a heck of a lot of work.
Patronage. Honestly music was profitable for a very brief period of time between around 1940s-1990's. Every other time in history it's required someone rich to like you enough to pay you to do it, or be a traveling minstrel who lived on the edge of society.
Like even Wagner who is arguably one of the most influential and popular composers of all time spent most of his life destitute and only was stable when the Kaiser himself was sponsoring him.
I think in the same way though this speaks to something deep and profound about music, I once heard the saying "You can buy anything in this world for money" and I think that the problem we have pricing music has to do with how transcendental it is, it is designed specifically to convey or share something that transcends mere language or description, musics purpose is to communicate from one soul to another in a way that is deep and meaningful, that touches people and brings them in alignment and helps people see that which we can't quite understand in normal life.
It is beautiful, and I think the attempt to commoditize music, make it corporate and subjugate it to the whims.of the market end up making music a little less musical.
> Honestly music was profitable for a very brief period of time between around 1940s-1990's.
And having a market like this for a while bought us an incredible bounty of all kinds of music, some incredibly sophisticated, some with subtle & important things to say, some with all the art of a schoolyard taunt, some finding both wide and deep appeal.
If the conditions were unusual, so was the harvest -- bountiful enough that hopefully people will give a second thought about dismissing such conditions simply because they're potentially ephemeral (especially given that so are we).
As for commodification: it's different from monetization. It's distinguished by fungibility; muzak for grocery stores, elevators, hotel lobbies, customer service calls, etc being the greatest example, but of course some pop music is disposable too. And yet people don't always know the difference in advance (art is tricky in that way). In any case, monetization which rewards successful indelible efforts provides a powerful reinforcement for creators who have a knack for things people value or even find transcendent.
> You can buy anything in this world for money
In the story where I heard this, that's something the devil says, and while the devil isn't above telling you the truth, he's much more likely to say whatever he needs to (true or false) in order to get you focused on a model/direction that serves malevolent purposes, like the Cthaeh.
> In the story where I heard this, that's something the devil says
I appreciate you pointing this out the full quote I am referring is "You can by anything in this world for money, so if something can't be bought for money it is not of this world."
I feel like music tries to give us something that is not of this world, which is why we have so many problems when trying to figure out how to price music.
Both examples you picked were at the very top of their profession - and then some - even at their time. I'm not sure if looking at the Newtons, Einsteins, or Mozarts and Bachs of the past tells us all that much for the current discussion.
Not to leave it at criticism, while highly specialized, the excellent lectures of Professor Christopher Page of Gresham College linked on the bottom of https://www.gresham.ac.uk/speakers/professor-christopher-pag... include a lot of details that tell us a lot about more ordinary musicians and (here: guitar) teachers, even if it's mostly about one instrument and a few limited locations and periods of time. A very interesting anecdote in any case, especially given the quality of the presentation(s). It is not explicitly or even mostly about the economic situation, but enough can be deduced from the context.
All examples in the original comment are people at the top of the profession. Literally none of them is average music teacher. And the question was "who paid for the great music of the period".
Einstein was not richer then other physicians. His fame could have help him when emigrating and at keeping employment, but afaik it was not rewarded by super unusual riches.
> All examples in the original comment are people at the top of the profession.
And how does that invalidate the argument? "Others made the same mistake!" - Yes, and?
> Einstein was not richer then other physicians.
How is this relevant to the argument? (Rhetorical question - it is not)
> And the question was "who paid for the great music of the period".
OP wrote "there were a heck of a lot of great composers in that period". Which is correct - most of the works were from regular people. They were not as outstanding as Mozart or Bach, but still produced a lot of the great music. People like Johann Pachelbel, to give an example. Not in the same league as Mozart, but there were many of the same type and they produced most of the music of the period.
I play recorder and violin and most of the sheet music I play is from those more normal people.
Oh and the parent (buscoquadnary) is not quite correct when he only points to "patronage". A lot, if not most of those people made money with performances (Mozart too! - https://www.biography.com/news/mozart-pauper-lost-fortune) and with teaching.
Others did not made mistake. Others asked different question then the one you answered. Others asked about specifically about musicians such as Liszt, Beethoven, Mozart, Bartok, Handel, Debussy, Bach - the top of the top. You answered about salary of guitar teacher, someone whose work you do not play, because it never even got recorded.
The astronomer William Herschel had a fairly successful career as a musician in Bath and was able to afford a nice middle class home.
When King George appointed him Royal Astronomer so he could do astronomy full time, the salary he earned from that position was half what he made as a musician.
Hypothetically music should be priced like medicine or drugs. What you "get" out of it is a mood, like a stimulant or depressant (but with more complexity and side effects).
"For $20, I can sell you this audio file that makes you yearn for the deep friendships you created that summer a few years ago. Side effects may include vivid visual memories and internal hallucinations of what could have been, sudden mood swings including finding them on Facebook to see what they are up to, and in some cases: crying".
The problem with this approach is that unlike drugs, the effects of music are heavily influenced by the taste of the consumer. Some people find Celene Dion inspiring and heartwarming. Personally I find it to be sappy, generic garbage. Just because you're telling me it's inspiring doesn't mean it will be. That ambiguity leads to much higher price elasticity than a drug.
There were a lot of great composers in that period, but that's over 200 years and there were probably many more who are forgotten or were never even given the opportunity. And today there are probably more songs released on Spotify daily than were written in all of the 1700s.
On top of that, music was not a commodity back then. Live performances literally made a living for many of them as these performances were the only source of music. (And a church needs this music for every mass, for instance.)
Now music is abundant, recordings are cheap / free, and the best performance is easily available in a recorded form. Live performances are still a thing and still feed many of the music creators. Royalties, too. But you better be a superstar for that to bring enough. (Liszt and Mozart were superstars, in a sense.)
Wait until a Dall-E equivalent for music emerges though.
Dall-E for music will be interesting, but I think it's different. In a sense I think we're already there. Not in the sense that AI makes music but that music is so abundant, and there already aren't a ton of jobs in music writing. It's not a trade in the same way that like graphic design is. I mean, maybe Hans Zimmer loses his job but socially it doesn't seem like that big of an impact. Musicians don't tend to make money from streaming, and if you like going to shows to see performances, you're probably not going to watch a server rack on stage (Maybe, who knows what the future will bring!).
A "Dall-E for music" will put much of the control into hands of listeners. That is, you will not search for the music that matches your mood, you will ask for it directly, and maybe adjust in near-real time.
A DJ will arrive with a unique set, likely with every track custom-made for a given gig.
Selling any records at all will become very-very hard, except for rare hits with outstanding human vocal performance. In music clips, music will be relegated to the position of a movie soundtrack, if not lower.
I suspect ai music will have the uncanny valley/98% done problem for a while. For 1 I suspect the 'DJ' in your example, being an actual DJ or the artist themselves plays a larger part in how people listen to music, especially when it comes to 'pop music' (it may be less so for electronic/classical/jazz/"artistic" music.
Obviously for anything sort of focus-y, house music downtempo etc. If we're not already there, we'll probably be there soon, though I am curious if a careful listener will eventually notice the uncanny valley problem there. But pop music I'd say has two problems. 1. There's a je ne sais quoi quality that's hard to replicate, and two I imagine the corpus is just not that big. I mean sure, there's a decently large corpus of pop music, but good pop music? how many hip hop billboard charts have there been a thousand, maybe a few thousand. How do you combine Beyonce, Janet Jackson, Mariah Carey and Whitney Houston into a banger that doesn't sound too much like Beyonce', Janet Jackson, Mariah Carey and Whitney Houston without the titular character marketing said music.
I hadn't thought about it until just now, but soundtrack music has been so terrible for the last 15-20 years that it's one area AI might genuinely be much better than what we've got now. Be hard to do worse, anyway. Studios and producers don't want to pay for good music anymore, so maybe they can get so-so AI music for cheap, and at least it'll be better than the crap they're using now.
Well, you might not want to watch a server rack, but what if that server rack were eventually powerful enough to run a light show, splice a video montage, and compose a song in real time, together based off of audience feedback? I've gotta believe that people would show up just for the spectacle.
Also most people were pretty poor at that time. Honestly being a live performer probably wasn't that horrible job comparatively. Think of farming or manual labour or low rung artisan. Grinding making some parts in poorly lit conditions.
I feel like the patron system of old ended up turning into the modern professional sports system instead of supporting the arts. Which sort of shows the shift in priorities at least the rich have had in more recent years.
Except it's really local governments bankrolling the stadiums and upgrades. And then ticket and merchandise sales are mostly the fan base, not some patronage class. Maybe sponsorships are closest to patronage but those are still more of business transactions. It's all just business, and the wealthy aren't donating anything (unlike arts patronage).
The stadiums yes (and that's a rant I could go on for hours) but the salaries are based on the actual money coming into the league. And if you argue that isn't the same thing, what makes it any different from Kings funding patrons using tax money?
I draw the distinction because the fans themselves are (at least in theory) voluntarily choosing to support their hometown team, whereas the decision to apply taxes towards patronage is unilaterally made by the king. Though we could probably debate over whether the descriptor of a "hometown team" is truly honest, since it's more accurately a wealthy owner's team that happens to be located in / named after a city which benefits very little from the team's success.
I am quite sure there were a lot of bad contemporaries, but they never ended up in the history books.
One of the new genres that really impresses me, is 3D art. The art form is getting quite mature, and often requires as much work as any Dutch Master oil painting.
One of my favorite 3D renderings, is Worth Enough, by radoxist[0]. Nowadays, I'm sure that there are works that beat it, but it was quite amazing, when he posted it.
This article seemed poorly written... also somewhat entitled. Few people make a living doing what they want. People give money to those doing what the payer wants, which is poorly correlated with what the payee wants.
"Making a living" is simply doing something that enough people find value in -- the more people and the greater the value provided, the more money you make.
Many artists focus on the process of art as one that is for themselves, which is completely fine - but don't expect to make a living out of it unless you are lucky and what you like is also what a lot of other people find value in.
Some of the art/music that the author describes as "mediocre" really should be "mediocre to me". Lots of popular music, for example, seems to find a common denominator that can appeal to the preferences of a large number of people with pretty divergent artistic/musical tastes, knowledge, education, preferences, etc. Many people find the music to be very enjoyable -- the author not included, obviously.
In that way, art and music can diverge. While successful music often provides somewhat smaller value to a large number of people, successful art can provide large value to a smaller number of people who can afford it.
In either case, understanding your target market, their characteristics, preferences, etc, is extremely worthwhile, because if you want to make a living from it, you need to be providing value to others and not just yourself.
That's not to say that all art has to be for others, just that you probably shouldn't expect to make a living on it if you have a target market of one.
i think its a little incongruous how people are much more open to the idea of pure science research, or math research, than the equivalent in music or art. both cases can yield untold benefits down the line.
The thing about science or math is that people do in fact not pay for those things. The government does most of the times (Universities) or cooperations do (research labs). I do not know a person that funds research themselves.
By the way, at least in my country (Austria) the government also spends money on artists, though I will admit that I am not aware of how big that part of the budget is. Most likely smaller than R&D though.
But in general most people also indirectly fund these things. Want a better camera in your phone? For that you will need better sensors, for that you need better factories, etc. At some point you reach the mathematicians or other scientists that are somewhat far removed from the product.
This piece touches on the inherent tension between originality and selling out (or selling to the masses) that I've definitely seen in comic circles. So many aspiring indie artists/comic creators who think Patreon is their easy ticket to a passive and liveable income when the stark reality is much different.
It's why my first piece of advice to any creative is to have a dayjob that maximizes their free time to create freely without financial strings. Even if burnout or predatory publishers don't get you, following the whims of trends is a slow creative death that's far more insidious than the other two.
I used to work in the games industry, which was me trying to feed my family and pursue an art passion at the same time. It wasn’t great at either: pay is low and the art you get to make not so fulfilling.
I switched a few years ago to splitting these apart: I (1) got a non art tech job that I love (which is key) and that pays great, and (2) I started doing pure artistic games on the side as a hobby, no need for money from them.
I am much, much happier. I think many people, my past self included, cause themselves a lot of pain by trying to lump everything together. If someone loves baking pie no one says “When are you going to quit your job and open a bakery?!” It’s just fun! Why does it need to pay the bills?
This sort of leads into the "debate" between two perspectives on work which I saw a lot in my school years.
The first camp is those who believe that you should find a job in a field you love (maybe that's art). The idea is that even if you don't make much, you'll be happy and have the drive to do well.
The second camp is that you should find a field you don't necessarily love, but is more stable/higher paying and thus allows you to comfortably do the things you like in your spare time.
I've heard these two argued to death among students in high school and among parents today. I took the second route and am happy with my choice, though I agree it's not for everyone (really depends on the work you do and whether or not you have the time/energy/will to work on your creative passions).
Because life is so expensive for so many that every effort has to have money in mind or they starve. Especially if you are chronically ill (or simply have less-than-average energy levels), meaningful stuff outside work just will not happen.
Patreon isn't an easy ticket, but it does seem like it's opened up some interesting opportunities. I listen to a few podcasts where the hosts have been able to quit their full time jobs and live on Patreon income. Being funded by Patreon as opposed to ads means you don't necessarily need to maintain a huge audience to live, just a dedicated one. So you're more free to explore less popular topics that you know the audience will like.
Most podcasts being created now will probably still fail, but it feels like a nice step away from the current ad-induced hellscape.
there's a screenshot of greentext from one of the *chans where a visual artist describes the physical and mental revulsion of furry art (the artist is revolted), and the fact that no matter what, they pay the most, usually up front. the artist would love to make normal commissions, but there's no money in it.
I've personally been part of about a dozen musical albums, i've never seen a penny or any recognition for it. One thing i managed to upload to the internet got a third of a million hits, but it was happenstance, not music, and i just happened to edit wikipedia very quickly and have a really good sound file host at the time. It was the "re-awakening" of the UVB-76 "buzzer" in ~2010 - and i can't even remember how i recorded it anymore! Wired magazine and a few other outlets approached me to license the recording. If you've heard the "NAIMINA" recording of UVB-76, that was something that was originally put on the internet by me.
I haven't released a "real" song in over a decade.
> If you've heard the "NAIMINA" recording of UVB-76, that was something that was originally put on the internet by me.
I use this recording as part of a strange personal radio station project, it's one of the burst samples I use for flavor. I love that noise. Thanks man!
Phillip Glass was a taxi driver and half of his contemporaries in NY did removals. Loads of these composers are extremely successful AND I've never heard an interview where he talks about how insanely horrible it was/he was entitled to do something else. This isn't going to work for everyone and many of these kinds of jobs are not around anymore so people should be supported to make art and music (e.g. ubi or patrons/foundations).
H/w I can't stand the current hipster bs around "pure" artists and muscians (e.g. I only show at X or I'm an IDM genius since I was eight etc). It's very silly and enforces an artificial scarcity that's not good for anyone. You don't have to be a pure artist to be successful, there is no such thing.
I saw a great commentary from an art gallery owner on Tiktok about the "inherent value" of art. The inherent value of art is zero.
That is, the art itself has no inherent value. The actual value of a piece of art is whatever you can convince someone to pay for it.
One thing that can help is having receipts of what you've sold an artists work for in the past, since you can use that to inflate that amount a current piece will sell for.
To put it another way, how good of an artist you are is secondary to how good of a salesman you are (or how good of one you hire on your behalf) when it comes to making a living.
> That is, the art itself has no inherit value. The actual value of a piece of art is whatever you can convince someone to pay for it.
This goes for any good or service. Usually when people talk about the "value of something" they mean "the price that people are willing to pay for it".
I don't think that argument holds up. A VR headset, say, is astronomically high up the hierarchy of needs, but I know very few people who'd say the inherent value of a piece of modern technology is zero.
It really seems to be art specifically which people are often keen to describe as worthless, not any particular category of good that artwork might fall into.
> A VR headset, say, is astronomically high up the hierarchy of needs
Debatable. One of the most popular uses of VR is pornography, which is targeted at one of the needs on the very bottom layer. Other uses are probably mostly serving mid-level needs like social belonging or esteem needs.
I agree but that's basically the case for literally everything: the value of everything is determined by how much someone else will pay for it. Art isn't notable for conforming to that universal law of capital valuation. Nothing, not even the most technically nutritious food or the hardest of metals, has a value beyond the demands of others.
It does become a bit circular. Just saying "the value of art is what other people judge it to be" just begs the question "how do those other people judge it?" ad infinitum. When I hear "inherent value", I usually think of a non-monetary value, a value that exists outside a system of multi-party transactions, some utility that is possible even if no one ends up using it.
For art, I believe the inherent value is what it makes you feel. If a piece of art doesn't make you feel anything, it's pointless and useless as art.
That's a post-modern/materialist/rationalist philosophical take, but I don't think that is the major historical view. Does Beauty have intrinsic value? I suspect that many people go to art museums to see Beauty, but they certainly don't go there to find out how good of a salesman the artists were [a) the original prices are rarely displayed, b) the museum did not usually buy directly from the artist]. Some people might go to see what historical people thought was art-worthy (filtered through the museum's view of what is worth buying/displaying); an art-historian approach. Others in the field might go to explore the craftsmanship. But I think Beauty is a large draw. And the exchange of Beauty for (often) artificial meaning in modern art is why it remains controversial for museum-goers today.
That "sans" is doing a lot of work, especially with regards to electronics. Gold's traits - high conductivity, low reactivity - provide a lot of inherent value because we build electronics in a highly reactive atmosphere.
But then the question becomes: what is the inherent value of electronics? If I buy a TV with gold conductors in it, I'm not buying it for the sake of just having a TV; in large part I'm buying it to display art (movies and TV shows). So then we're back to the gold only being valuable in the process of providing me access to art, whose inherent value is...?
This is a capitalist view of value, but it has flaws in relation to art. The problem is that art does not exist in a vacuum.
To get at the real value of art, something that is not a necessity, you would need to somehow query every individual in a way where they had all their needs met and enough expendable income to use on art so that they would seriously consider buying it. But it can't be too much wealth or the situation is trivialized. The context puts a lot of restrictions on when someone is willing to buy an aesthetic good that doesn't provide other functions.
Yet, as a society we can recognize that art benefits us on a social and intellectual level. So a society as a whole may want to patron some artists, regardless of what they make. This is an inert value for art, a recognition from society that there is value there, even if they don't know it exactly and wouldn't buy it for themselves.
> So a society as a whole may want to patron some artists, regardless of what they make.
But do we? As in, are there artists who receive money regardless of their production?
Even on Patreon, most artists are paid because they're regularly putting out art, not because they exist as an artist. They're being paid to churn out art on a regular basis for their patrons, not for society as a whole.
I was totally reading "Inherit value" as meaning the value of a piece of art that's not based on any quality, but only because it got enough public traction to let you hope your kids will be able to resell it at a profit...
True. I enjoy documentaries about art forgers, who have followed this logic to its inevitable conclusion. They combine enormous technical ability with an antiquarian's exactitude and a dramatist's understanding of social dynamics to create the illusion of discovery for a market in which perverse incentives abound.
As a music composer, I’m a bit cynical about his statement around artists giving their work out of love for others. As self-expression, art tends to be intrinsically selfish. If other people love it too, that’s even better. But that’s not what I think good artists focuses on. Art is to me the reverse of a business: you expect a market to be created or to exist for the product you decide to create. If you’re good, persistent and a bit lucky, you might succeed.
Don’t get me wrong, I love art, artists and want the good ones to thrive.
Online artists, particularly those gunning for a big twitter following, have to hit it with a specific niche to make it big. I've seen people blow up for drawing really great knights, or sexy sea monsters, or for making really cool space ships. The big artists typically have an area of focus that goes viral. Or they are the highest professionals who work on Disney, Pixar, Video games etc.
I have a story of watching someone go big on twitter with their art. I met a girl from New Zealand with incredible talent on discord. She painted amazing humans and wonderful creatures. She would paint daily and really struggled with getting a following.
One day she posted a cute Pokemon girl with some busty cleavage... the post took off. She got thousands of likes and a flood of followers. She said she didn't want to resort to sexy smut to get a following, but the attention was too powerful. 6 months later she has 30,000 twitter followers and a whole community oriented around her work of drawing sexy Pokemon characters and anime girls with increasingly skimpy outfits.
While not the path she hoped for, she found her niche and as such she's made it into the limelight on twitter. So I think the moral of this story is that there is a path for artists to flourish online, but you need to find and target a specific area or interest... or draw lewd babes...
It begs the question of whether software can be akin to art, music, and poetry. While most software just attempts to be functional (minimally at times), at least some programmers take great pride in their work and try to create software that is elegant and interesting.
It is kind of like traditional architecture. Most buildings are just designed and built with a purpose in mind with not as much thought into creating a 'work of art'. But there are some really beautiful buildings that get all kinds of awards for how they look. Likewise, most software is just built to accomplish a task; but some is the work of much thought and design to make it do some amazing things.
Software is one of those fields where a true 'artist' can have a lot of enjoyment from creating it while still making some money because what they created is not just cool to look at, but provides some real utility.
Software 'artists' tend to have two different projects. One is their day job that must be built to someone else's specification. The other is a side project where they can express their creative side and build something really cool.
I have such a hobby project https://didgets.com that I have thoroughly enjoyed building.
My question for the author is: What do you have to offer the world that is original and compelling? Why should we give you our time?
It's fine if there aren't answers to these questions. But if you're going to create something professionally I think they need affirmative answers.
Creating is very personal, rewarding, and fun. Those are reasons enough to be creative. But they aren't reasons for commercial success or critical respect.
The 20th century was an interesting time for art. Art for the sake of art became the norm. Historically art has always been paid for by 1) the church 2) the state or 3) the rich. Many subjects in museums are religious, propaganda, or vanity. Even the Sistine Chapel was a job.
Seems a little entitled to me. Why should artists be able to spend their time doing exactly what they want while all the boring plebs have to pick vegetables/write CRUD apps?
Sounds like someone is upset that more people dont find utility in their work
> Why should artists be able to spend their time doing exactly what they want while all the boring plebs have to pick vegetables/write CRUD apps?
And why do these "boring pleb jobs" exist? Why doesn’t everyone create and share their creations? This isn’t limited to art. Consider the inventor of insulin sold the patent for $1 because he believed “Insulin belongs to the world, not to me.” Anyone who creates from the heart, artists scientists or otherwise, should be the gold standard that all humans live by. If everyone lived this way, then there would be no need for busy work jobs.
> Anyone who creates from the heart, artists scientists or otherwise, should be the gold standard that all humans live by.
I really, really wish this would happen, but I don't see a way around the bad actor problem. How do you build a human system that supports this that is also robust to exploitation?
> How do you build a human system that supports this that is also robust to exploitation?
Small steps. Acknowledge human nature for better or worse. Acknowledge that humans emulate what their exposed to. Consider cigarette smoking in the US sharply declined once legislation banned it from TV. The same should be done for idols: stop making idols of people based on their net worth. The average Joe knowing who Jeff Bezos is but not Frederick Banting is a failure of the media and education system. So start by promoting better role models and go from there.
I am sure that art is very hard work. I also happen to believe that art is extremely valuable to society. I enjoy art almost constantly throughout the day and it makes my life better.
I just don't appreciate the sentiment that artists deserve to exclusively make the art they want, the way they want because art holds a special value to society that needs to be supported.
Our society is drowning in art. There are millions of hours of content; videos, photos, drawings, music, books, etc that one can consume at any moment and more is being created every day. With this in mind it's pretty hard to believe that society isn't supporting artists enough.
Sure some artists are poor but many are well off or even rich. You can't same the same for people who pick vegetables which we need to eat to not die
I enjoy the arts as much as anyone else, but the narrative that art by default is a transformative force for social good is just that, a nice marketing sleight of hands. Most art is entertainment, with a rather minuscule slice having something interesting to say. Not to say that entertainment isn't valuable and pleasurable, but there's a big gap between that and it advancing humanity.
And we're talking all realms of unrestrained creative effort here. Science, technology and stories about dragons. Opensource software as well as basement watercolorists. This is where the shiny new legos of our society come from.
This seems a little motte-and-baileyish. You start with "arts make the world a better place" and when presented with a critique you retreat towards "arts are the same as technology and science, let's treat them as one single group", which I don't buy.
It arises from the same free unpressured space in your life. It's the same step up to creation and experimentation and play. Just different mediums. Watercolor, thought, machinery... So let's not draw any unnecessary differentiations.
> Because investment in the arts (I mean serious investment. Not like USA) has worked pretty well for some countries.
I think that's just misunderstanding cause and effect. It's more that nations "invest" more in art as they get wealthier. It's not that they pay a bunch of people to do whatever they want and tada, the country becomes industrialized.
> Because investment in the arts (I mean serious investment. Not like USA) has worked pretty well for some countries.
Perhaps we should invest infrastructure, systems and institutions that give people more free time, flexibility, freedom, and inspiration so they can create good art rather than "investing in the arts"--whatever that means
Not starving or dying from dysentery or hypothermia is infinitely more important and valuable than any art will ever be. Art has zero value for survival, and in some sense even huge negative value possibly.
I related to the article. Although I have supported myself by working sporadically for companies, I have put a fair amount of effort over the last 30 years into writing books. In recent years, my books are free to people who don’t want to pay for them, with my blessings. I do have a small following, I guess perhaps 3000 people, who pay for more than one of books. I was thinking the other day how nice it would be to eventually double this, but I really don’t care. I get good feedback and connections from people who enjoy my writing for free and I simply want my efforts to be useful. I do look at the distributions of fraction of paid readership for my books, and take that as a signal that those are the books people like the best so I do more revisions and updates for those books.
I am blown away how much fantastic amateur or semi-professional talent there is on platforms like YouTube. I believe in technology and a future world with much more leisure time and I expect many people will fill up some of that extra time doing crafts/hobbies, writing, making music, etc. I like de-emphasis of corporate media even if there will always be a place for that. I used to enjoy, long ago, corporate media news, keeping up to date, etc. Now, I skip most of that, listen a few times a month to private sources like Matt Taibbi, and I am very happy to reclaim that time by not listening to unproductive things like MSNBC, Fox, CNN, etc. Often that extra time I get back is just reading books and listening to music.
> Eventually, I realized that it’s not the best work and most original that makes it to top, but rather the mediocre.
Not at all true. The "top" work is a successful product, OR it gains a large following regardless of commercial success.
Lots of the best ideas are diluted into a mundane product, and plenty of critic's darlings never reach any notable audience.
You can put your art into the market, or the court of public opinion, either way you need a thick skin. Jung said artists have large egos because they are so exposed.
Interesting to see this after reading how American ex-pat artists lived in France in the 1920s. They were lucky to have running water. The same for artists in NYC in the 1970s.
This is assuming that people make art as a career. I just released my first music album this week (NOT going to post a link here). I did it for me (well other than the lullaby, which I wrote for my daughter). Art as passion project is still alive and well, and I'm totally fine with chasing the long tail, and going full word of mouth and obscure stumble upon style suggestions to find new things. Certainly works better than listening to marketing.
Art, in its current state, has been fully commercialized in that if you don't have someone who is "in the know," then there is very, very slim chance of being successful. I was briefly in the art world (paintings) and everyone wanted to kiss the successful dealers' asses to get exposure and get a curated exhibition. W/o it, nothing's going to happen. It's sad but that's what it's become.
I think success in art is very much like any other industry. It's part luck, it's part "playing the game", it's part networking, and it's part skill & talent.
I'm a fine artist and would put myself in the "not successful" category. I don't make nearly enough to live off of it but it's inherently something I have to do. I could, and have, done commercial work in the past that I could live off of but I just can't bring myself to feed the content machine.
edit: And although I'm kind of ok with the "not successful" part I think my work is important and should be seen. More than anything my measure of success is to add to culture.
It's the same when trying to be a professional sports player, streamer, music producer, and many more things. Just don't go into these things thinking it will become a full time job that will pay enough to support you.
And for god's sakes, the last thing you want to do is go into debt while paying for an art degree at a liberal arts college that has no vested interest in whether you can get a job that can support you afterwards.
There are places in the world where the art/author scene is thriving. For example - there's only 30K journalists working for 6K newspapers in the ENTIRE USA[1], which is a rather tiny, pathetic number if you think about. it. Whereas in developing countries such as India, that number is much, much higher. Newspapers and media are a growth industry in India. Whereas in the USA, newspapers are shutting down at the rate of 2 per week. Since the average Indian is very likely to read an English newspaper, it paradoxically makes sense for American journalists to relocate to India and practice their craft there! The canonical posterboy for this case is Anand Giridhardas[2]. His parents, like most Indian immigrants, bent over backwards to obtain a coveted American visa, became citizens and settle down peacefully in Seattle - only to find that their All-American kid, born & brought up entirely in the USA with zero connections to India, decided to become a journalist, went to journo school, then decided to relocate to India & become a reporter over there! I used to be a member of a journo association back in the day, and Anand's name was always mentioned as some sort of puzzle - why would an American kid, that too born to Indian parents who would insist that their kid pursue STEM or medicine so some such stable lucrative profession, end up as a journalist, and even worse, go back to India, when it was so difficult for his parents to immigrate to the USA in the first place ?!
Well… you can make what people like, and get paid (the mediocre stuff) or make thing you and a few like, and get little money out of it. I think this is how it always has been.
With every new platform or tech revolution (like streaming) we hear that now it is the little guys turn. But the opposite happens, the big ones take an even larger share.
Maybe I misunderstood the article, it was hard to read for my mediocre mind.
You can certainly be a working artist. Get paid to create things for someone else while doing your own thing on the side. I thought this was pretty much the standard, you were either a working artist or a starving artist. The big stars that can make a good living from patronage is small compared to artists overall.
I resent the implication that my 9-5 depletes me of resources!
Construction is a wonderful industry for artists. You do labour, which is exercise, communicate with people well outside your bubble, and get paid a damn pretty penny for it!
I am certain that our energy resources are greater than they appear, and that dealing with a shitty customer / manager is much more depleting than work itself.
The beautiful part is that the customer (client) is almost never there, and construction managers more often than not just aren't that shitty, probably because they know you can just leave and get another decent job the next day.
N.B. probably not as good in small cities, or anywhere with low economic movement.
Artist workers of the world unite!
EDIT: it's actually (and quite commonly) a 7-3, which i personally think beats a 9-5 any day of the week...
"I have the impression, as some others have taught me, rather than through my own intuition, that what ‘makes it’ is something that fits the most common denominator."
Very likely true. Often the most-creative artists are out on-the-edge. Escher for one example. Unless that 'edge' is riding an arriving zeitgeist (like the Beats), the artist may die before recognition ... like Schubert, like van Gogh. Such artists are often not gifted with self-promotion and negotiation skills (and struggle with finances).
Usually the people most capable of arousing interest are not endowed with vision (or great advisors, like kings and emperors). And so the trendy buuut less-than-new 'wins' by virtue of mere novelty. And we all lose.
>Seems like in order to practise their art, they need a reliable but remedial job to pay the bills. Unfortunately, the nature of that kind of work is energy depleting zapping any creative juices needed for the concentration and initiative to produce content.
I'd highly recommend quitting your job. 10/10 experience.
Just make sure to check your funds war chest before hand.
I find a bit annoying how artists tend to think their craft is ~so important to humanity and that their originality is the engine to new creations. There is this idea that they provide immense value to us and I just don't see that. Sure, I do love the entertainment they offer us, but that's about it.
isn't this just markets? people don't like your stuff soooo...? you can maybe blame exposure and bus in recommendation algorithms or the randomness of life but I'm not sure if that's really a great article
The most obvious question should be “is what I do valued by society? Are the opportunity costs low enough?”. But, nah, it is all about social injustice. The level of narcissism is astonishing.
This is why you have actors who are the children of billionaires. And even Armie Hammer, as one of them, can't find time to be an actor because he's so busy having a breakdown.
Art is a service industry. I'm into electronic music and it's interesting to think about the youtuber's I watch, who very likely make most of their money from not music. I think we as a society should aspire to art that pushes conventions or makes us uncomfortable, but it also seems somewhat anti-human to think that people shouldn't pay for what they like. "Art that appeals to the lowest common denominator is popular" is just a practical, self-evident statement. Sometimes I think trying to get away from this and idealizing that it should be the best art and not the best marketed art that should be popular is arrogant. I think this is why a lot of artists end up moving to big cities, sure, to find opportunity, but also to find a community of people you can share your art.
I think there is this perception that some people - Ed Sheerhan or Skrillex just get to be uniquely themselves, and maybe they do. This is kinda the thing about living in a big complex capitalist system. I think we can all see that as consumers of art that our limited reach and sharp opinions are one of the beautiful things about being human, but it's hard to see it from the other side.
I don't know if it's sad or hopeful or human. I certainly wish I could quit my job and make music for a living. I don't really know what the answer is, but at the same time, I think it's like the if you build it they will come thinking that comes with building a startup.
The system is mostly pay to play. However, it is not really art that's the problem. It is the platform on which to display your art where things get complicated. It's rather like first have the talent to paint a Mona Lisa, then have the talent and time to shove it in everyone's face on social media in the hopes someone recognizes how great you are. In the meantime, crowdfund and keep track of all your accounts so the newly formed IRS gun mafia doesn't come knock on your door requesting your nothing.
"Quality" is what we say when what succeeds is not what we think should succeed.
There's an actual objective function that defines success: that's fitness. Quality is what we call the difference between that one and the one we'd like. Expecting everything to rearrange itself to use our function is a high-"quality", low-fitness strategy.
I don't think that's how I use the word "quality." Yes, it is not synonymous with popularity. But no, I don't think there's something wrong with the world that people prefer a certain thing that is "lower" quality.
Is champagne higher-quality than coca-cola? Of course it is, but no serious person argues that the world ought to prefer champagne to coke. Quality is a combination of a bundle of--cough--qualities, not all of which are accessible to everyone, nor are they necessarily desirable to everyone.
One example of the accessibility aspect is that many mediums have a natural progression. The music educator Jerry Coker provides a simple model: He wrote that the enjoyment of music requires--amongst other things--a balance between familiarity and novelty.
In his model, when we listen to music our brain is constantly "playing along," basically predicting what the next note or whatever will be. When it's always right, we can grow bored of it because it lacks novelty. When it's always wrong, we grow frustrated with it because it lacks familiarity. Somewhere in between is the right combination of "yes, I know this, but whoa, that was cool!"
This model explains one kind of progression: We begin in a new genre with things that are relatively simple to digest and which are repetitive. As we gain familiarity with simple and repetitive music, we seek out more complex music that has provides a little more novelty, such as unusual chord voicings or progressions.
Of course, we eventually grow overly familiar with that, so we seek out even more novelty, and at some point, we find ourselves enjoying music that our friends who haven't taken our journey find repellantly random.
Is that music of higher quality? Yes? It's something that people with more experience with music prefer, which is one way to define "quality."
Is there something wrong with the simpler music that is more accessible to those who haven't taken the same journey? No.
Is there something wrong with the universe that most people do not enjoy the "higher quality" music? Also no.
> Is champagne higher-quality than coca-cola? Of course it is
Hm. I don't think I'd use the normal definition that way. I see it, but I wouldn't compare them.
But maybe that's why I'm suggesting this weird definition. The thing that people point to with the word, even in your example, is a bundle of traits that either stops existing or becomes irrelevant when you remove the speaker's preference. I don't think there's anything in "quality" except that normative aspect, because we can articulate the other stuff by just describing the champagne.
"Quality" may be hard to pin down in super-objective terms, but that doesn't mean it has no value as a word or a concept. To paraphrase, "Quality is like art. I know it when I see it."
Sure, you and I might have slightly different ideas of what quality is, but in various fields, we find established consensus on these matters. I happen to know a little about music.
But surprise, surprise, while I listen to Bach, I also listen to Cameo. Nothing wrong with that, but I don't presume that Bach's music can't be considered of higher quality just because it's hard to write an algorithm to score quality, or just because Cameo were more popular than Bach in the 80s and early 90s.
I think that's the minimal repro. The thing objectively will have those traits, but you can just enumerate them. Labeling them "quality" adds information about you, not the thing.
I think I might have stumbled on the impossible miracle passive income technique you're referring to, though. I'm trying to get some traction, but it's hard because of virality filters. Please could you take a look at this and see if it matches your experience?
I had commercial success in art at the humble age of 23. Not only were my paintings respected and collected by accomplished and wealthy individuals, they formed commissions for years to come. My success was the result of an obsession with craftsmanship and clever word-of-mouth marketing.
Suddenly, one day after insisting on meeting the deadline of the expensive commission, I had a headache and my nose was bleeding. Fortunately, it turned out to be a minimal problem as a result of stress.
I stopped painting for a month and went to rest in the mountains. There I discovered that, influenced by success and the pursuit of perfection, I had lost the most valuable of my talents.
To enjoy the process.
I then vowed to no longer let the need for material success and validation come before my need to express myself visually and feel enjoyment of the freedom to change my artistic style or experiment without direction.
I returned the prepaid orders, apologized for the disappointment I was causing, and moved on.
Not only that, but I realized that I would have to work another job if I wanted to keep the purity of the process for myself.
I began in graphic design, moved to web design and started a web solutions company.
And when my friends ask me to this day: How could you turn your back on your successful art career?
I answer them:
I don't paint for you. I paint for myself. It's part of my life. A place where there are no compromises, no demands, no expectations, no projections, no assessments, no tasks, no metrics, no applause and no glory.
A place where I am happy.